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9780761535133

The Official Blender 2.0 Guide

by ;
  • ISBN13:

    9780761535133

  • ISBN10:

    0761535136

  • Edition: CD
  • Format: Paperback
  • Copyright: 2002-01-01
  • Publisher: Cengage Learning Ptr
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List Price: $49.99

Summary

This book is intended as a travel guide, an atlas to the Blender World. Everything you need to bring your creative ideas to fruition is inside. Developed originally as an in-house tool for a leading European animation studio, Blender is capable of creating broadcast-quality videos and has been used in hundreds of professional productions for major corporations. Find out how you can use the Blender software to create professional 3D graphics packages at a fraction of the cost and size of comparable products. Explore Blender's versatile animation system, contemporary modeling principles, advanced rendering tools, deformation tools, inverse kinematics, and post-production editor. Soon you'll be creating commercials and other broadcast-quality content, as well as multimedia and 3D game content.

Table of Contents

Part A / Introduction
About this book
Quickstart
Start your engines
Load a scene
A first render
Adding a object
Position the sphere
Add a material
Texture
Simple animation
Rendering
Using Blender
The interface
The mouse
ToolBox and menus
Windows
Screens
Scenes
Setting up your personal environment
Navigating in 3D
Objects
Selecting of objects
Manipulating objects
EditMode
Part B / Model
Mesh modelling
Basic objects
EditMode
Smoothing and autosmooth
Proportional editing tool
Extrude
Spin and SpinDup
Screw
Mesh intersection
Noise
Warp tool
S-Meshes
Metaballs
Curves and surfaces
Curves
A logo with curves
Surfaces
Text
Special modelling techniques
Dupliverts
Dupliframes
Modelling with animation
Modelling with lattices
Part C / Render
Materials and textures
Light and material settings
Radiosity
Solid and hollow glass
Rippled water
Halomaterial and lensflares
Multimaterial
Textures
Image Texture
Texture with the UV-Editor
Lighting
Light in Blender
Light and shadow
Volumetric lighting
Part D / Animation
Animation
Keyframe animation
Animated materials
Path animation
TimelPO
Lattice animation
Vertexkeys
IKA and skeletons
The camera
Rendering
Sequence editor tutorial
Particle effects
A first particle system
Rendering a particle system
Making fire with particles
A simple explosion
Fireworks
A shoal of fish
Static particles
Python scripting
Part E / Reference
The interface
Blender windows
InfoWindow
FileWindow
3DWindow
IpoWindow
SequenceWindow
OopsWindow
TextWindow
SoundWindow
ImageWindow
ImageSelectWindow
AnimPlaybackWindow
The buttons
ButtonsWindow
ViewButtons
LampButtons
MaterialButtons
TextureButtons
AnimButtons
RealTimeButtons
EditButtons
WorldButtons
Paint/Face Buttons
RadiosityButtons
ScriptButtons
DisplayButtons
Appendix
Installation
Glossary

Supplemental Materials

What is included with this book?

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