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9780671569006

The Official Scrabble Puzzle Book

by
  • ISBN13:

    9780671569006

  • ISBN10:

    0671569007

  • Format: Paperback
  • Copyright: 1997-11-01
  • Publisher: Gallery Books

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Supplemental Materials

What is included with this book?

Summary

Calling all players, beginners and experts alike! Here are the plays you can't afford to miss: 800 puzzles to sharpen your thinking and hone your crossword skills, specially designed and selected by SCRABBLE superstar Joe Edley, the only two-time winner of the National SCRABBLE Championship and coauthor ofEverything SCRABBLE.Learn how to: "Read the board" and see where you can score the most points -- and where you can't. Increase your word game skills with 97 must-know two-letter words Build knockout numbers with bonus squares, two-letter words and parallel plays Score with the high-point tiles: J, Q, X, and Z Balance your rack by playing off weak three-, four-, and five-tile combinations Find the key to success with bingos and seven-letter plays Find the Ideal Play -- eight questions to ask yourself, plus the Ideal Play on computer Win at SCRABBLE -- six key factors Find the best play in real game action -- fifty actual games re-created in this book, complete with the author's analysis and computer simulation results.National champion Joe Edley aims to enhance your SCRABBLE-playing skills. Discover tips, shortcuts, and special plays in actual game situations, and a battery of increasingly complex puzzles as you learn to play with the pros.

Author Biography

Joe Edley is the coauthor of Everything SCRABBLE® the Definitive Book on SCRABBLE!, the only two-time national champion in SCRABBLE history, and the associate director for games and tournaments at the National SCRABBLE Association. He was born in 1947 and raised in Detroit, and earned a B.A. in mathematics and philosophy from Wayne State University where he was the campus chess champion. In 1978 he took up playing SCRABBLE with the intent of becoming an expert. He won the 1980 National SCRABBLE® Championship and continued to play and promote SCRABBLE by directing the San Francisco SCRABBLE Club. In 1988 he was hired by Williams & Company in Greenport, New York, to help promote the game. Ile organized and directed the 1988, 1989, and 1990 National SCRABBLE® Championships. He returned to championship play to win the 1992 National SCRABBLE® Championship.

Mr. Edley married in October 1993; his daughter, Amber, was born in April 1995. Among his hobbies are creating and solving puzzles and playing a variety of games including backgammon, chess, and pool. He also likes to bike, in-line skate, jump rope, meditate doing tai chi chuan, watch movies, and read science fiction.

Table of Contents

Contents

ABOUT THIS BOOK


PART ONE: READING THE BOARD
1 Notations, Definitions, and a Short Word List
2 Two-Letter Words
Answers
3 Placing Your Words on Hot Spots
Answers
4 Bonus Squares, One at a Time
Answers
5 Bonus Squares, Two at a Time
Answers
6 Bonus Squares, Choice of Five
Answers
7 The J, Q, X, and Z
Answers
8 The Highest-Scoring Play, No Hints!
Answers


PART TWO: BALANCING YOUR RACK
9 Three-Tile Plays
Answers
10 Four-Tile Plays
Answers
11 Five-Tile Plays
Answers


PART THREE: PLAYING ALL SEVEN TILES
12 Bingos: Beginnings and Endings, the Key to Success
Answers


PART FOUR: MAKING THE IDEAL PLAY
13 A Practical Guide for Choosing the Ideal Play
14 Actual Game Positions: Your Move!
Answers

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Excerpts

ABOUT THIS BOOK

There is a certain mental process that good SCRABBLE® game players undergo as they look for good plays. The puzzles in this book are designed not only for entertainment but to help the average player develop that process. It's possible for someone with an average vocabulary, enlarged only with the two hundred extra words listed on pages 7-8, to solve every one of the puzzles in this book.

Here is a suggestion for the aspiring expert: Start with a board and tiles in front of you. Recreate the diagrams and racks and rearrange your tiles while trying to find the solutions. For each diagram of five puzzles, take at most thirty minutes to solve them, and then look at the answers. Ask yourself what you could have thought that would have led you to the answers. This process of replaying in your mind how you can improve your thinking can have a profound influence on developing your crossword game skills. If you don't get useful results from this "questioning" process, then don't labor over it. Let the questions simply alert you that you'd like the answers at some future time, and then forget about them.

Of course, for those who aren't easily frustrated, you may enjoy the challenge of spending extra time to earn the very best score attainable. For those readers, I say good luck!

Part One is all about learning how to "read the board." "Reading the board," in part, is being able to find the open rows and columns where you'll be able to score the most points, and where you cannot.

Chapter 1 shows you how to read our notational system and learn some important and useful definitions. There's also a short word list of about two hundred words, including all ninety-seven twoletter words, that you'll want to learn in order to solve all the puzzles and increase your word-game skills.

Chapter 2 is all about learning the best way to utilize two-letter words. There are a hundred puzzles, and every two-letter word is showcased in order to familiarize the reader with them.

Chapter 3 is about using bonus squares, two-letter words, and making parallel plays. 50 puzzles.

Chapters 4-6 are designed to increase your ability to use bonus squares effectively. The complexity increases with each chapter. 150 puzzles.

Chapter 7 shows how to take advantage of the J, Q, X, and Z. 50 puzzles.

Chapter 8 will give you a tougher challenge. These puzzles combine all you've learned in the previous chapters. 50 puzzles.

Part Two is about playing the weaker combinations of letters from your rack in order to save the really good ones.

Chapter 9 gives practice playing off three tiles at a time. 50 puzzles.

Chapter 10 can help you learn how to play off four tiles at a time. 50 puzzles.

Chapter 11 is devoted to practicing finding five-tile plays. 100 puzzles.

Part Three is all about playing all seven tiles of your rack at once.

Chapter 12 shows how to find seven- and eight-letter plays. 150 puzzles.

Part Four is about the theory and practice of making the Ideal Play each turn.

Chapter 13 explains how to go about finding the Ideal Play.

Chapter 14 gives real game positions and analyzes them in order to give you a framework for how experts think. 50 puzzles.

Copyright © 199 by Joe Edley



Excerpted from The Official Scrabble Puzzle Book by Joe Edley
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

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