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9783540687542

Peach - Intelligent Interfaces for Museum Visits

by ;
  • ISBN13:

    9783540687542

  • ISBN10:

    3540687548

  • Format: Hardcover
  • Copyright: 2007-06-03
  • Publisher: Springer-Verlag New York Inc
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Summary

Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction. This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives. The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.

Table of Contents

Intelligent Mobile Guides
Adaptive Multimedia Guidep. 3
Introduction and Motivationp. 3
State of the Artp. 5
History of the Systemp. 7
Authoring Guidelinesp. 18
Conclusionp. 21
Acknowledgmentsp. 22
Cinematographic Techniques for Automatic Documentary-like Presentationsp. 23
Introductionp. 23
Cinematography for Video Documentariesp. 26
Cinematographic Templatesp. 27
Fully Automatic Documentary Generationp. 30
Generating Text for Documentary Descriptionsp. 33
Automatic Cinematographyp. 37
Conclusionsp. 43
Detecting Focus of Attentionp. 45
Introductionp. 45
Mediated Pointingp. 46
Natural Pointingp. 61
Conclusionsp. 70
Report Generation for Postvisit Summaries in Museum Environmentsp. 71
The Museum Missionp. 71
Resources Needed for Producing Report Summariesp. 75
Producing the Text of the Reportp. 78
Personalizationp. 86
Implementation Methodologyp. 89
Infrastructure and User Modelling
Delivering Services in Active Museums via Group Communicationp. 95
Motivationsp. 95
Group Communication in Multiagent Systemsp. 97
Channelled Multicast and LoudVoicep. 99
Modelling Group Communicationp. 100
Implicit Organizationsp. 102
Designing and Developing Implicit Organizationsp. 109
Conclusionsp. 120
User Modelling and Adaptation for a Museum Visitors' Guidep. 121
Introductionp. 121
User Modelling and Adaptation in Museum Visitors' Guidesp. 122
PEACH Challengesp. 124
PEACH User Models and Adaptationp. 127
Discussion and Future Workp. 142
Summaryp. 144
Stationary Devices
Integration of Mobile and Stationary Presentation Devicesp. 147
Introductionp. 147
Related Workp. 148
Migrating Virtual Museum Guidesp. 149
Using Virtual Characters to Present Adapted Information in Museum Settingsp. 153
Information Presentation for Mobile and Stationary Devicesp. 162
Summary and Outlookp. 163
Children in the Museum: an Environment for Collaborative Storytellingp. 165
Introductionp. 165
Story Table Design and Implementationp. 167
Pilot Studiesp. 171
The Experimental Studyp. 176
Conclusionp. 183
Acknowledgmentsp. 184
Virtual Reconstructions and Simulations
Photorealistic 3D Modelling Applied to Cultural Heritagep. 187
Introductionp. 187
Image Based Modellingp. 188
Results Achievedp. 196
Laser Scanningp. 200
Tracking Visitors in a Museump. 205
Introductionp. 205
System Architecture Overviewp. 206
Simulated Environments and Visitorsp. 208
Distributed Computingp. 213
Probabilistic Trackingp. 215
Conclusionsp. 225
Evaluation and Usability
Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interfacep. 229
Introductionp. 229
The Prototypep. 230
Cinematic Presentationsp. 232
The User Studyp. 235
Conclusionp. 244
Innovative Approaches for Evaluating Adaptive Mobile Museum Guidesp. 245
Introductionp. 245
Dimensions of Adaptivity for Mobile Guidesp. 248
Acceptance of Adaptive Systems-An Attitudinal Studyp. 249
Dimensions of Acceptance-Testing the Like-o-Meterp. 257
Conclusionsp. 264
Future Research
Intelligent Interfaces for Groups in a Museump. 269
Introductionp. 269
Technology for Groups in a Museump. 270
Group Modellingp. 273
Conversations Within Groupsp. 278
Shared Devices for Group Presentationsp. 280
Mobile Guides 2.0p. 283
Groups of Childrenp. 286
Conclusionsp. 288
Referencesp. 289
Authorsp. 311
Indexp. 315
Table of Contents provided by Publisher. All Rights Reserved.

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