What is included with this book?
List of Tables and Figures | p. ix |
Introduction: Encountering Play and Creativity in Everyday Life | p. 1 |
Contexts Of Digital Cultures | |
Introduction to Part I | p. 13 |
Games Within Games: Convergence and Critical Literacy | p. 15 |
Achieving a Global Reach on Children's Cultural Markets: Managing the Stakes of Inter-Textuality in Digital Cultures | p. 36 |
Consumption, Production and Online Identities: Amateur Spoofs on YouTube | p. 54 |
Children And Digital Cultures | |
Introduction to Part II | p. 71 |
The Texts of Me and the Texts of Us: Improvisation and Polished Performance in Social Networking Sites | p. 73 |
Exciting Yet Safe: The Appeal of Thick Play and Big Worlds | p. 92 |
Online Connections, Collaborations, Chronicles and Crossings | p. 108 |
Mimesis and the Spatial Economy of Children's Play Across Digital Divides: What Consequences for Creativity and Agency? | p. 125 |
Play, Creativity And Digital Learning | |
Introduction to Part III | p. 145 |
Creativity: Exploring the Rhetorics and the Realities | p. 147 |
What Education Has to Teach Us About Games and Game Play | p. 166 |
Digital Cultures, Play, Creativity: Trapped Underground.jpg | p. 183 |
Productive Pedagogies: Play, Creativity and Digital Cultures in the Classroom | p. 200 |
Conclusion | p. 219 |
Contributors | p. 229 |
Index | p. 233 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.