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9781591584926

Playing to Learn

by
  • ISBN13:

    9781591584926

  • ISBN10:

    1591584922

  • Format: Paperback
  • Copyright: 2007-05-30
  • Publisher: Teacher Ideas Pr

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Summary

Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video games. In addition, the book includes dozens of activity modification and extension ideas, Web links, data tables, and photos.

Table of Contents

Forewordp. xvii
Acknowledgmentsp. xix
Introductionp. xxi
Advertising Campaignp. 1
Alternate Historyp. 4
Arcade vs. Video Gamesp. 7
Artistic Renderingp. 9
Battleshipp. 12
Best Kids' Gamep. 14
Body Imagep. 16
Discussion Article: Lara Croft: Tomb Raider Series
Book Reviewp. 20
Branding the Boxp. 23
Bullyp. 25
Discussion Article: Video Games May Dull Shock at Violence
Car Commercialp. 29
Car of the Futurep. 31
Chart Toppersp. 34
Cheat Code Centralp. 37
Choose Your Own Adventurep. 39
Composer Discographyp. 41
Critiquing the Controllersp. 43
Deadpan Dialogp. 45
Design Your Own Racetrackp. 47
Design Your Own Racetrack (Take Two)p. 49
Do You Recognize This Voice?p. 52
Discussion Article: Ethics in Video Game Journalism
Don't Believe the Hypep. 54
ESRB Ratings Reviewp. 59
Ergonomic Auditp. 62
Fact vs. Opinionp. 64
Discussion Article: Reality Bytes: Eight Myths about Video Games Debunked
Fine Motor Countp. 70
Fitness Regimep. 72
Discussion Article: Exercise, Lose Weight with "Exergaming"
Foley Effects Artistp. 77
Foley Effects Artist (Take Two)p. 79
Discussion Article: Soaking Up the Media: Full-time Job for Kids
For How Long Do I Play?p. 86
Game Inventionp. 88
Gaming Budgetp. 90
Gaming Stationp. 92
Graphical Analysisp. 94
Historical Campaignp. 96
Historical Place Analysisp. 98
Discussion Article: The Convention for the Protection of Virtual Architectural Heritage
Historical Weaponryp. 103
I Beg to Differp. 105
I Believep. 107
Discussion Article: Contradictions
Kid-friendly Grand Theft Autop. 110
Lay of the Landp. 113
Map of the Worldp. 115
Music Criticp. 117
New Multiplayer Modep. 119
Newscast Productionp. 121
Discussion Article: Why We Need a Corporation for Public Gaming
Next Generation Consolep. 126
Open World Directionsp. 128
Playing to Learnp. 130
Poor Posturep. 132
Race Relationsp. 134
Repetitive Stress Injuryp. 136
Discussion Article: Protect Kids from Computer Injuries, Safety Council Urges
Researching the Creditsp. 139
Researching the Credits (Take Two)p. 141
Review Roundupp. 143
Review of the Real Worldp. 145
Discussion Article: Real Life: The Full Review
Scary Storiesp. 151
Scooby-Doo and the Laws of Physicsp. 153
Serious Games Brainstormingp. 155
Discussion Article: Video Game Therapy: A New Frontier
Spelling Dictationp. 159
Statistical Analysisp. 162
Strategy Guide Reviewp. 164
Strategy Guide Writingp. 166
Study of the Futurep. 168
Discussion Article: Laura's Story
Superhero Designp. 172
Surround Sound Mapp. 174
Tactical Analysisp. 176
Technological Progressp. 178
Television Technologiesp. 180
Test Drivep. 182
The Gaming PCp. 185
The Interviewp. 187
The Obituaryp. 189
The Pitchp. 191
Discussion Article: Bringing Back the Dream
The Rewritep. 194
The Rewrite (Take Two)p. 195
The Stuntp. 197
The Surveyp. 199
Ultimate Gaming Bundlep. 201
Urban Planningp. 202
User Interface Reviewp. 204
Video Game Addictionp. 207
Discussion Article: Doctor Claims 40 Percent of World of Warcraft Players Are Addicted
Video Game Databasep. 211
Video Game Debatep. 214
Discussion Article: Massacre in Winterspring
Video Game Reenactmentp. 217
Video Game Reviewp. 218
Discussion Article: Living in Oblivion
Virtual Journalp. 222
Discussion Article: Are Virtual Worlds the Future of the Classroom?
Website Designp. 229
Well-Balanced Dietp. 232
World without Musicp. 234
World's Best Gamertagp. 235
Afterword: Video Game Design in the Classroomp. 237
Activity List Sorted by Subjectp. 243
Indexp. 247
Table of Contents provided by Ingram. All Rights Reserved.

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