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9780826101181

Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions

by
  • ISBN13:

    9780826101181

  • ISBN10:

    0826101186

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2008-05-01
  • Publisher: Springer Pub Co

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Summary

Popular culture intervention is neither a treatment modality nor theory specific. Instead, it relies on the therapist's ability to extend his or her preexisting therapeutic paradigms and techniques to include the powerful and relevant narratives and metaphors present in comic books, movies, songs, television, video games, literature, and the cyber-world. Psychotherapists and counselors who can tap into the powerful images, messages, and icons of popular culture have at their disposal an unlimited universe of resources for growth, change, and healing.

Table of Contents

Contributorsp. xiii
Forewordp. xxi
Acknowledgmentsp. xxix
Introductionp. xxxi
Literature
Metaphors, Analogies, and Myths, Oh My!: Therapeutic Journeys Along the Yellow Brick Roadp. 3
The Wonderful Wizard of Oz: An American Fairy Talep. 3
Follow the Yellow Brick Road: The Theme of the Hero's Journeyp. 6
I Could Think of Things I Never Thunk Before: Psychotherapy and Metaphorsp. 8
You're Out of the Woods, You're Out of the Dark, You're Out of the Night: The Wizard of Oz Metaphorsp. 11
Case Studiesp. 13
Conclusionp. 20
Harry Potter and the Prisoner Within: Helping Children With Traumatic Lossp. 25
Bibliotherapyp. 26
Understanding the Use of Fairy Tales and Fantasyp. 27
The Harry Potter Story and Therapyp. 30
Therapeutic Elements of Harry Potterp. 31
Case Studiesp. 34
Final Reflectionsp. 40
Calvin and Hobbes to the Rescue!: The Therapeutic Uses of Comic Strips and Cartoonsp. 43
Humor in Work, Life, and Psychotherapyp. 43
Humor and Literature as Transitional Phenomenap. 46
Comic Strips in Psychotherapyp. 48
Nighttime Fears in Childrenp. 49
Case Studiesp. 50
Conclusionp. 58
Music
The Healing Power of Musicp. 63
Music in Counselingp. 64
The Magic of Musicp. 65
Case Applicationsp. 66
Conclusionp. 77
Using Music and A Musical Chronology as a Life Review With the Agingp. 81
Narrative Therapyp. 84
A Musical Chronology and the Emerging Life Songp. 85
Case Discussion: Sarahp. 87
Conclusionp. 92
Movies
Milieu Multiplex: Using Movies in the Treatment of Adolescents With Sexual Behavior Problemsp. 99
Coming Attractionsp. 99
Theater One: Movies That Address Sexual Offending/Abusive Behavior Issuesp. 104
Theater Two: Movies That Increase Empathyp. 106
Theater Three: Movies That Can Be Used to Address Trauma Historiesp. 107
Theater Four: Movies That Explore Family Issuesp. 109
Theater Five: Movies That Illustrate Team Building, Pride, and Couragep. 112
Theater Six: Special Feature: Treatment Town!p. 114
Little Miss Sunshine and Positive Psychology as a Vehicle for Change in Adolescent Depressionp. 123
Adolescent Depressionp. 125
Positive Psychologyp. 126
Little Miss Sunshine and Positive Psychologyp. 129
Case Studyp. 130
Movie Metaphors in Miniature: Children's Use of Popular Hero and Shadow Figures in Sandplayp. 141
Sandplayp. 142
Jungian Theoryp. 145
Case Applicationsp. 147
Meeting the Superheroesp. 149
Enter the Beastp. 153
The Tricksterp. 153
Star Warsp. 155
The Archetypal Feminine: Wicked Stepmother-Fairy Godmotherp. 156
Other Aspects of the Feminine Archetypep. 158
Conclusionp. 159
Video and Board Games
Taking the Sand Tray High Tech: Using The Sims as a Therapeutic Tool in the Treatment of Adolescentsp. 165
Sand, Water, and Miniatures: A Historical and Theoretical Overviewp. 166
The Sims World: A Brief Overviewp. 169
Simsplay: The Gamep. 170
Is Simsplay Simply High-Tech Sandplay?p. 172
Case Studiesp. 174
Beyond Simsplayp. 178
Picking Up Coins: The Use of Video Games in the Treatment of Adolescent Social Problemsp. 181
Video Games and Social Developmentp. 182
Violent Video Gamesp. 183
Video Games in Counselingp. 183
A Glimpse Into the World of Video Gamesp. 184
Case Studiesp. 186
Postscriptp. 193
Passing Go in the Game of Life: Board Games in Therapeutic Playp. 197
Cultural, Societal, and Psychological Impact of Board Gamesp. 198
Board Games and Child Developmentp. 200
Applications of Board Games in Therapeutic Playp. 203
Traditional/Commercially Produced Board Gamesp. 203
Board Games Based on a Popular Culture Figurep. 215
Therapeutic Board Gamesp. 217
Case Studiesp. 218
Conclusionp. 221
Television
Big Heroes on the Small Screen: Naruto and the Struggle Withinp. 227
Cartoons, Cartoons Everywherep. 227
Animep. 229
Narutop. 232
Case Discussionp. 234
Conclusionp. 238
Marcia, Marcia, Marcia: The Use and Impact of Television Themes, Characters, and Images in Psychotherapyp. 243
Television's Impact on Role and Self-Identityp. 244
Psychotherapy in Our Living Rooms: I'm Not a Therapist But I Play One on TVp. 245
Television Themes, Characters, and Images in Psychotherapyp. 247
The Brady Bunchp. 248
Case Presentationp. 249
Conclusionp. 254
The Sopranos and a Client's Hope for Justicep. 257
Grief, Loss, and Forgivenessp. 258
Cinematherapyp. 259
The Sopranosp. 261
Case Studyp. 264
Conclusionp. 269
Sports
Using the Popularity of Sports Culture in Psychotherapyp. 275
Sports Culturep. 275
The Athlete Versus the Nonathletep. 276
Case Study 1p. 277
Case Study 2p. 278
Maintaining a Positive Attitude Regardless of Performancep. 281
Case Study 3p. 281
The Familyp. 282
Drugs, Alcohol, and Foodp. 284
Injuryp. 287
Effective Therapeutic Changep. 288
Communicating in the Sports Culturep. 290
Case Study 4p. 292
Sports Metaphors and Stories in Counseling With Childrenp. 297
Use of Metaphor and Stories in Counseling and Therapyp. 297
Sports Metaphors to Facilitate Therapeutic Engagement and Alliance Buildingp. 298
Sports Metaphors to Deal With Resistancep. 302
Sports Metaphors to Honor and Highlight Strengthsp. 303
Sports Metaphors to Illuminate Conflict and Struggle: The Bull and the Butterflyp. 304
Sports Metaphors to Facilitate Hopep. 306
Sports Metaphors to Facilitate Termination in Counselingp. 307
Summaryp. 309
Innovations in the Use of Popular Culture
Using Pop Culture Characters in Clinical Training and Supervisionp. 315
Clinical Thinking Skills: Natural Helping Versus Professional Counseling and Psychotherapyp. 316
Using Pop Culture Clients to Build Clinical Thinking Skillsp. 318
Pop Culture Client Practice Case Methodp. 319
Two Case Illustrationsp. 321
Applications and Limitationsp. 333
The Therapeutic Use of Popular Electronic Media With Today's Teenagersp. 343
A Technologically Literate Populationp. 344
The More Things Change, the More They Remain the Samep. 345
What Has Not Changedp. 346
What Has Changedp. 347
Potential Effects of Technologyp. 351
Teen Technology Tools for Therapistsp. 352
Case Studiesp. 353
Conclusionp. 357
Indexp. 365
Table of Contents provided by Ingram. All Rights Reserved.

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