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9781584504788

Practical Poser 7

by
  • ISBN13:

    9781584504788

  • ISBN10:

    1584504781

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2006-12-08
  • Publisher: Charles River Media
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Summary

Do you want to take your Poser skills beyond the basics and put the new features of Poser 7 into practice right away? If so, you've come to the right place. Practical Poser 7 is an updated edition of this best-selling reference for intermediate to advanced Poser users. It teaches the tasks you want and need to know to get the most out of Poser 7 for achieving professional, commercial-quality work. This edition covers new Poser features, including new animation functionality, morphing tools, and more. Learn texturing and material techniques from a master texture artist, and explore the work of Poser pros in the beautiful color section!

Table of Contents

Preface xvii
Acknowledgments xix
Using and Maintaining Poser Content
1(16)
Where You Can Find Content
2(7)
Content Paradise
2(3)
Other Poser Sites
5(1)
Poser Library File Types and Where to Find Them
6(3)
Maintaining Your Libraries
9(1)
Tutorial 1.1 Creating Runtime Folders on Your Hard Disk
Tutorial 1.2 Adding a New Runtime Folder to the Poser Libraries
10(2)
Tutorial 1.3 Using the Content Room Auto Install Feature
12(2)
Tutorial 1.4 Installing DAZ Poser Content
14(1)
Tutorial 1.5 Installing Poser Content from ZIP Files
15(1)
Conclusion
16(1)
Using Cameras
17(24)
Camera Overview
18(2)
Tutorial 2.1 Using and Selecting Multiple Camera Views
20(2)
Using the Camera Controls
22(1)
Camera Parameters
23(3)
Camera Properties
26(1)
Tutorial 2.2 Creating and Saving Custom Head Cameras
27(4)
Tutorial 2.3 Creating Your Own Cameras
31(2)
Tutorial 2.4 Pointing and Parenting Cameras and Objects
33(2)
Tutorial 2.5 Using Depth of Field
35(4)
Conclusion
39(2)
Mastering Lights and Shadows
41(32)
An Overview of Lighting
42(1)
Poser 7 Light Types
42(2)
Poser 7 Shadow Types
44(1)
Lighting Controls
45(1)
Light Parameters and Properties
46(2)
Tutorial 3.1 Deleting Lights
48(2)
Tutorial 3.2 Creating Three-Point Studio Lighting
50(10)
Creating the Key Light
51(2)
Creating the Fill Light
53(3)
Creating the Back Light
56(3)
Saving the Light Set
59(1)
Tutorial 3.3 Adjusting Lights and Shadows
60(4)
Tutorial 3.4 Using Photos and Image-Based Lighting
64(7)
Adding a Photo Background
65(2)
Matching the Render Dimensions to the Photo
67(1)
Positioning the Camera
68(1)
Creating and Placing the Image-Based Light (IBL)
69(2)
Conclusion
71(2)
Creating Materials
73(38)
The Material Room
74(3)
The Simple Material View
77(2)
Tutorial 4.1 Simple Materials View: Diffuse Color
79(2)
Tutorial 4.2 Simple Materials View: Highlights (Specular)
81(2)
Simple Materials Views: Ambient
83(1)
Tutorial 4.3 Simple Materials View: Reflection
84(2)
Tutorial 4.4 Simple Materials Views: Bump
86(2)
Tutorial 4.5 Simple Materials View: Transparency
88(2)
The Advanced Material View
90(4)
The Anatomy of Nodes
94(3)
Using Nodes
95(2)
Tutorial 4.6 Advanced Materials View: Diffuse Enhancements
97(3)
Tutorial 4.7 Advanced Materials View: Highlights (Specular) Enhancements
100(1)
Tutorial 4.8 Advanced Materials View: Reflections and Transparency
101(1)
Tutorial 4.9 Advanced Materials View: Adding Displacement
102(3)
Tutorial 4.10 Advanced Materials View: Alternate Specular Highlights
105(4)
Conclusion
109(2)
Creating Custom Faces
111(28)
Face Room Overview
112(1)
Photo Lineup
113(1)
Tutorial 5.1 Creating Texture Guides
114(7)
Tutorials 5.2 Preparing Your Photos Texture Variation
121(2)
Tutorial 5.3 Matching Ethnic Textures to the Body
123(9)
The Face Sculpting the Face Shaping Tool Areas
126(2)
Texture Preview
128(2)
Action Buttons
130(2)
Tutorial 5.4 Saving Multiple Faces in One Figure
132(3)
Tutorial 5.5 Randomizing Faces for Third-Party Figures
135(1)
Conclusion
136(3)
Working with Poser Hair
139(28)
Types of Poser Hair
140(1)
Tutorial 6.1 Using Prop Hair
141(2)
Tutorial 6.2 Using Conforming Hair
143(4)
Styling Prop and Conforming Hair
147(2)
Dynamic Hair
149(6)
Basic Steps for Dynamic Hair
150(5)
Tutorial 6.3 Creating a Fur Coat
155(6)
Creating the Hair Groups
155(3)
Addling the Hair
158(2)
Changing the Hair Material
160(1)
Tutorial 6.4 Creating a Feathered Quill Pen
161(5)
Conclusion
166(1)
Working with Poser Clothing
167(32)
Types of Poser Clothing
168(4)
Conforming Clothing
168(1)
Dynamic Clothing
169(1)
Props and Smart Props
170(2)
Common Clothing Problems
172(11)
Clothing Doesn't Conform Correctly
172(2)
Fixing Poke-Throughts
174(1)
When Body Shapes are Different
175(2)
Posing Skirts
177(1)
Using Body Handles
178(2)
Posing Shoes
180(1)
Clothing Doesn't Load from the Library
181(2)
MAT Poses Don't Load Textures Properly
183(1)
Cloth Room Don't Load Textures Property
183(1)
Cloth Room Overview
184(3)
Creating and Saving Dynamic Clothing
187(1)
Tutorial 7.1 Loading the Content
187(2)
Tutorial 7.2 Creating Multiple Simulations
189(5)
Tutorial 7.3 Calculating Multiple Simulations
194(2)
Conclusion
196(3)
Creating Custom Morphs
199(36)
What Are Morphs?
200(1)
The Anatomy of a Morph
201(1)
Creating Morphs in Poser
202(1)
Tutorial 8.1 Creating Morphs with Poser Magnets
203(1)
Tutorial 8.2 Saving a Magnet
204(4)
Tutorial 8.3 Mirroring a Magnet
208(2)
Tutorial 8.4 Spawning a Single Morph Target
210(1)
Tutorial 8.5 One Magnet Affects Multiple Body Parts
211(4)
Tutorial 8.6 Creating Full Body Morphs
215(3)
New Poser 7 Morphing Tools
218(4)
Tutorial 8.7 Creating Face Morphs with the Morphing Tool
222(4)
Tutorial 8.8 Fixing Poke-Throughs with the Morphing Tool
226(2)
Distributing Morphs
228(1)
Magnets and the ``Next Generation'' Poser Figures
229(3)
Avoiding Problems
232(1)
Conclusion
233(2)
UV Mapping
235(34)
Why You Need UV Maps
236(1)
Types of UV Maps
237(3)
Using UV Mapper Professional
240(1)
Tutorial 9.1 UV Mapping a Skirt
240(3)
Tutorial 9.2 UV Mapping Pants
243(6)
Tutorial 9.3 UV Mapping a Shirt
249(6)
UV Mapping with Body Paint 2.5
255(1)
Tutorial 9.4 Importing an OBJ File into Body Paint
256(1)
Tutorial 9.5 UV Mapping a Shirt with Body Paint
257(7)
Tutorial 9.6 Exporting the Body Paint OBJ File for Poser
264(2)
Making Templates
266(1)
Conclusion
267(2)
Groups and Materials for Models
269(24)
About Group Names
270(4)
Decompressing an OBZ File
274(1)
Tutorial 10.1 Grouping with Auto Group Editor
275(5)
Tutorial 10.2 Groups and Materials in UV Mapper Professional
280(4)
Tutorial 10.3 Using Poser's Group Editor
284(5)
Tutorial 10.4 Exporing an OBJ File from Poser
289(3)
Conclusion
292(1)
Creating Your Own Textures
293(20)
Textures and Copyrights
295(1)
Creating Clothing Textures
295(16)
Diffuse Color (Texture) Maps
298(3)
Specular (Highlight) Maps
301(3)
Transparency Maps
304(1)
Raytraced Reflections and Reflection Maps
305(1)
Bump Map
306(2)
Displacement Map
308(3)
Conclusion
311(2)
From Modeler to Poser Library
313(40)
Importing OBJ Files
315(3)
Tutorial 12.1 Saving Props to the Library
318(7)
Tutorial 12.2 Removing Embedded Geometry from Props
325(5)
Tutorial 12.4 Creating OBJ and Texture Smart Props
330(1)
Tutorial 12.4 Creating Smart Props
330(7)
Creating Conforming Clothing
337(1)
Making a CR2 File
337(2)
Removing Morphs from a CR2
339(3)
Tutorial 12.5 Using a Donor CR2
342(3)
Tutorial 12.6 Using the Setup Room
345(3)
Cleaning Up the CR2
348(3)
Conclusion
351(2)
Basics of Joint Parameters
353(28)
Boning a Figure: An Overview
354(1)
Importing the Figure
354(1)
Tutorial 13.1 Adding Upper Bones
355(7)
Adding Lower Bones
358(1)
Adding Finger Bones
359(3)
The Joint Editor
362(13)
Setting Joint Orders
363(3)
Remaining Joint Parameter Dials
366(1)
Setting Joint Centers
367(3)
Adjusting the Twist Axis
370(1)
Working with Inclusion and Exclusion Angles
371(2)
Using Bulge Settings
373(1)
Adjusting Spherical Falloff Zones
374(1)
Adjusting Joint Parameters for Clothing
375(4)
Adding Bones to Clothing
375(3)
Inclusion and Exclusion Angles for Clothing
378(1)
Spherical Falloff Zones for Clothing
379(1)
Conclusion
379(2)
Animation Overview (by Phil Cooke)
381(22)
Introduction
382(1)
Arranging Your Workspace
382(1)
An Overview of the Animation Palette
382(6)
The Document Window
383(1)
Animation Controls
383(3)
The Parameter Dials
386(1)
The Animation Palette
386(1)
The Graph Display
386(1)
An Overview of the Animation Palette
386(1)
Common Controls
387(1)
The Keyframes Tab
387(1)
Keyframes and Interpolation the Easy Way
388(6)
Spline Section
390(1)
Linear Section
390(1)
Constant Section
391(1)
Breaking Splines
391(3)
Using Animation Layers
394(3)
Animation Sets
397(1)
General Animation Tips
398(3)
Animation Timing
399(1)
Loop Interpolation
400(1)
Quaternion Interpolation
400(1)
Conclusion
401(2)
Walking, Talking, and More
403(16)
Using the Walk Designer
404(2)
Blend Styles
405(1)
Tweaks
406(1)
Tutorial 15.1 Changing the Figure Type
406(1)
Tutorial 15.2 Creating a Walk in Place
407(3)
Tutorial 15.3 Creating and Following a Walk Path
410(4)
Introducing the Talk Designer
414(2)
Tutorial 15.4 Using the Talk Designer
416(2)
Conclusion
418(1)
Rendering
419(20)
Building Faster Scenes
420(1)
Poser 7 Rendering Environments
421(4)
Preview Renderer
424(1)
Sketch Renderer
424(1)
Poser 4 Renderer
424(1)
Saving Time with Area Renders
425(2)
Comparing Renders
427(1)
Using the FireFly Renderer
427(8)
FireFly Automatic Render Settings
428(3)
FireFly Manual Render Settings
431(1)
Additional Rendering Options
432(2)
Saving Render Settings
434(1)
Tutorial 16.1 Setting Render Settings and Aspect Ratio
435(2)
Production Frame
437(1)
Conclusion
437(2)
Appendix A: About the CD-ROM 439(4)
Appendix B: Frequently Asked Questions 443(20)
Index 463

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