Deepa Prahalad is a business strategist specializing in opportunities at the intersection of consumer experience, technology, and strategy. She has experience in a wide range of industries and has worked as a management consultant with firms from start-ups to large multinationals. Passionate about emerging markets and innovation, she began her career researching how to improve efficiency in UN procurement and later moved to Singapore to become a commodities trader with Cargill. She holds a BA in Political Science and Economics from the University of Michigan and an MBA from the Tuck School of Business at Dartmouth.
Ravi Sawhney is founder and CEO of RKS, a global leader in strategy, innovation, and design. Sawhney’s contributions to the industrial design profession are legendary. At Xerox, he was sole Industrial Designer working with a team of 20 cognitive and social scientists to develop the world’s first touch-screen interface. Sawhney has been recognized with nearly every major industrial design award and has helped RKS’ elite clients generate more than 150 patents. He invented the popular Psycho-Aesthetics® design strategy presented in this book, an approach that has been profiled as a Harvard Business School case study.
Acknowledgments | p. xv |
About the Authors | p. xix |
Preface | p. xxi |
Introduction | p. 1 |
It's the Individual that Matters | p. 1 |
The Model | p. 3 |
A Simpler Way to Innovate and Design | p. 4 |
About this Book | p. 5 |
Creation of a Design Strategy | |
Set the Stage for Success | p. 9 |
Designing the Intangible | p. 9 |
New Rules of Competition | p. 10 |
A New Perspective on Design | p. 11 |
Overcoming the Hurdles | p. 12 |
Psycho-Aesthetics: An Integrated Approach to Innovation and Design | p. 13 |
The Importance of Emotion-and Action | p. 15 |
Enable your Stakeholders | p. 19 |
New Stakeholders, New Process | p. 20 |
Why it doesn't Happen Naturally | p. 21 |
Essential Ingredients for Alignment | p. 22 |
Process in Action-Amana | p. 24 |
An Accurate Diagnosis | p. 25 |
A New Focus on Consumer Testing | p. 26 |
Building Confidence, Building Success | p. 28 |
Moving Forward | p. 29 |
Creating Meaning | p. 30 |
Map the Future | p. 33 |
Designing for Tomorrow's Markets Today | p. 37 |
Experience Mapping Guides the Way | p. 38 |
Mapping Emotions | p. 40 |
Engaging Interactivity | p. 42 |
Mapping out the Possibilities | p. 44 |
Strategy Based on Understanding | p. 47 |
Experience Mapping and the Power of Design | p. 47 |
Personify your Consumer | p. 51 |
Redesigning an Icon | p. 51 |
Personas-The Mask of the Consumer | p. 53 |
Personas Fuel Intelligent, User-Centric Design | p. 54 |
What goes into a Persona | p. 56 |
What you get out of Personas | p. 58 |
Using Personas to Guide Design | p. 60 |
Mapping Personas | p. 61 |
Getting a Handle on the Right Design | p. 64 |
A Fresh Perspective | p. 67 |
Own the Opportunity | p. 71 |
On a Wing and a Startup Prayer | p. 71 |
Understanding a Changing Landscape | p. 72 |
Finding the Opportunity for Follow-up | p. 74 |
A Market Winning Strategy | p. 78 |
Opportunity is where you find it | p. 79 |
The Benefits of Mining the Gaps | p. 79 |
Unearthing the Opportunity | p. 82 |
Choosing the Right Opportunities | p. 85 |
The True Power | p. 87 |
Conclusion | p. 91 |
Amana | p. 94 |
Flip Cam | p. 95 |
JBL Professional | p. 96 |
Vestalife | p. 97 |
Implementation and Consumer Experience | |
Work the Design Process | p. 101 |
From a Guitar Stand to a Guitar | p. 102 |
Set up a War Room | p. 103 |
Uncovering Aspirations (of Guitar Players) | p. 104 |
Get Started-Fast | p. 105 |
The Role of Experts/Lead users | p. 106 |
Back to the Consumer | p. 110 |
Sustainable Solution to Sound Quality | p. 111 |
Optimized Ergonomics for a Better Playing Experience | p. 112 |
The Final Result | p. 113 |
Personalized Experience | p. 113 |
The Importance of Execution | p. 114 |
Channeling our Learning | p. 116 |
Designing a New way to Market | p. 117 |
Competing by Helping others Win | p. 118 |
Finding a Balance | p. 120 |
Engage Emotionally | p. 121 |
The Importance of Belonging | p. 122 |
Beyond First-Mover Advantage to "First-Connector" Advantage | p. 124 |
The Hero's Journey | p. 125 |
Why we Still need Heroes | p. 126 |
Calling out the Benefits of a Design | p. 128 |
Motivating Behavior Change | p. 128 |
Boosting Memory and Recall | p. 128 |
The Creation of Heroes | p. 130 |
What it takes to make a Hero | p. 133 |
Basic Quadrant (Lower Left) | p. 133 |
Artistic Quadrant (Upper Left) | p. 134 |
Versatile Quadrant (Lower Right) | p. 134 |
Enriched Quadrant (Upper Right) | p. 135 |
Winning Through Creating Heroes | p. 135 |
Reward your Consumer | p. 139 |
Putting it all Together | p. 139 |
Greening the Landscape | p. 140 |
Enable your Stakeholders | p. 142 |
Map the Future | p. 143 |
Personify your Consumer | p. 144 |
Own the Opportunity | p. 146 |
Work the Design Process | p. 148 |
Engage Emotionally | p. 150 |
Reward the Consumer | p. 153 |
Conclusion | p. 157 |
Afterword | p. 161 |
Endnotes | p. 165 |
Bibliography | p. 171 |
Index | p. 177 |
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