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9781600867033

Principles of Flight Simulation

by
  • ISBN13:

    9781600867033

  • ISBN10:

    1600867030

  • Format: Hardcover
  • Copyright: 2009-11-15
  • Publisher: Amer Inst of Aeronautics &
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Summary

"Principles of Flight Simulation" is a comprehensive guide to flight simulator design, covering the modeling, algorithms and software which underpin flight simulation.The book covers the mathematical modeling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. "Principles of Flight Simulation" will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems e

Author Biography

David Allerton is Professor of Computer Systems Engineering in the Department of Automatic control and system Engineeing at the university of sheffield. He is a Fellow of the Royal aeronautical society (FRAeS) and the instiuttion of electrical engineers (FIEE). He has been a lecturer at the university of southampton and professor of Avionics at cranfield university. He has served on several national committees and is member and past chairman of the Royal Aeronautical Society's Flight Simulation Group.

Table of Contents

About the Authorp. xiii
Prefacep. xv
Glossaryp. xvii
Introductionp. 1
Historical Perspectivep. 1
The First 40 Years of Flight 1905-1945p. 1
Analogue Computing, 1945-1965p. 3
Digital Computing, 1965-1985p. 5
The Microelectronics Revolution, 1985-presentp. 6
The Case for Simulationp. 9
Safetyp. 9
Financial Benefitsp. 10
Training Transferp. 11
Engineering Flight Simulationp. 13
The Changing Role of Simulationp. 14
The Organization of a Flight Simulatorp. 16
Equations of Motionp. 16
Aerodynamic Modelp. 17
Engine Modelp. 18
Data Acquisitionp. 18
Gear Modelp. 19
Weather Modelp. 19
Visual Systemp. 20
Sound Systemp. 21
Motion Systemp. 21
Control Loadingp. 22
Instrument Displaysp. 23
Navigation Systemsp. 23
Maintenancep. 24
The Concept of Real-time Simulationp. 24
Pilot Cuesp. 27
Visual Cueingp. 28
Motion Cueingp. 29
Training versus Simulationp. 30
Examples of Simulationp. 32
Commercial Flight Trainingp. 32
Military Flight Trainingp. 34
Ab Initio Flight Trainingp. 34
Land Vehicle Simulatorsp. 34
Engineering Flight Simulatorsp. 35
Aptitude Testingp. 36
Computer-based Trainingp. 36
Maintenance Trainingp. 37
Referencesp. 37
Principles of Modellingp. 41
Modelling Conceptsp. 41
Newtonian Mechanicsp. 43
Axes Systemsp. 51
Differential Equationsp. 53
Numerical Integrationp. 56
Approximation Methodsp. 56
First-order Methodsp. 58
Higher-order Methodsp. 59
Real-time Computingp. 63
Data Acquisitionp. 67
Data Transmissionp. 67
Data Acquisitionp. 69
Flight Datap. 74
Interpolationp. 77
Distributed Systemsp. 82
A Real-time Protocolp. 91
Problems in Modellingp. 92
Referencesp. 96
Aircraft Dynamicsp. 97
Principles of Flight Modellingp. 97
The Atmospherep. 98
Forcesp. 100
Aerodynamic Liftp. 100
Aerodynamic Side forcep. 104
Aerodynamic Dragp. 105
Propulsive Forcesp. 106
Gravitational Forcep. 107
Momentsp. 107
Static Stabilityp. 109
Aerodynamic Momentsp. 111
Aerodynamic Derivativesp. 113
Axes Systemsp. 114
The Body Framep. 115
Stability Axesp. 117
Wind Axesp. 117
Inertial Axesp. 118
Transformation between Axesp. 118
Earth-centred Earth-fixed (ECEF) Framep. 119
Latitude and Longitudep. 122
Quaternionsp. 122
Equations of Motionp. 124
Propulsionp. 127
Piston Enginesp. 128
Jet Enginesp. 136
The Landing Gearp. 138
The Equations Collectedp. 143
The Equations Revisited - Long Range Navigationp. 148
Coriolis Accelerationp. 150
Referencesp. 154
Simulation of Flight Control Systemsp. 157
The Laplace Transformp. 157
Simulation of Transfer Functionsp. 161
PID Control Systemsp. 163
Trimmingp. 169
Aircraft Flight Control Systemsp. 171
The Turn Coordinator and the Yaw Damperp. 172
The Auto-throttlep. 176
Vertical Speed Managementp. 179
Altitude Holdp. 182
Heading Holdp. 185
Localizer Trackingp. 189
Auto-land Systemsp. 191
Flight Management Systemsp. 195
Referencesp. 201
Aircraft Displaysp. 203
Principles of Display Systemsp. 203
Line Drawingp. 205
Character Generationp. 211
2D Graphics Operationsp. 214
Texturesp. 216
OpenGL®p. 219
Simulation of Aircraft Instrumentsp. 227
Simulation of EFIS Displaysp. 235
Attitude Indicatorp. 237
Altimeterp. 239
Airspeed Indicatorp. 240
Compass Cardp. 241
Head-up Displaysp. 242
Referencesp. 246
Simulation of Aircraft Navigation Systemsp. 247
Principles of Navigationp. 247
Navigation Computationsp. 250
Map Projectionsp. 252
Primary Flight Informationp. 254
Attitude Indicatorp. 254
Altimeterp. 255
Airspeed Indicatorp. 255
Compassp. 255
Vertical Speed Indicatorp. 255
Turn Indicatorp. 255
Slip Ballp. 255
Automatic Direction Finding (ADF)p. 255
VHF Omnidirectional Range (VOR)p. 257
Distance Measuring Equipment (DME)p. 258
Instrument Landing Systems (ILS)p. 259
The Flight Directorp. 260
Inertial Navigation Systemsp. 263
Axesp. 264
INS Equationsp. 264
INS Error Modelp. 268
Validation of the INS Modelp. 272
Global Positioning Systemsp. 274
Referencesp. 282
Further Readingp. 283
Model Validationp. 285
Simulator Qualification and Approvalp. 285
Model Validation Methodsp. 288
Cockpit Geometryp. 291
Static Testsp. 291
Open-loop Testsp. 294
Closed-loop Testsp. 294
Latencyp. 298
Performance Analysisp. 305
Longitudinal Dynamicsp. 312
Lateral Dynamicsp. 323
Model Validation in Perspectivep. 328
Referencesp. 329
Visual Systemsp. 331
Backgroundp. 331
The Visual System Pipelinep. 332
3D Graphics Operationsp. 336
Real-time Image Generationp. 343
A Rudimentary Real-time Wire Frame IG Systemp. 343
An OpenGL Real-time IG Systemp. 347
An OpenGL Real-time Textured IG Systemp. 350
An OpenSceneGraph IG Systemp. 352
Visual Database Managementp. 364
Projection Systemsp. 370
Problems in Visual Systemsp. 374
Referencesp. 376
The Instructor Stationp. 377
Education, Training and Instructionp. 377
Part-task Training and Computer-based Trainingp. 378
The Role of the Instructorp. 379
Designing the User Interfacep. 380
Human Factorsp. 382
Classification of User Operationsp. 383
Structure of the User Interfacep. 384
User Input Selectionsp. 388
Instructor Commandsp. 394
Real-time Interactionp. 398
Map Displaysp. 404
Flight Data Recordingp. 409
Scriptingp. 413
Referencesp. 421
Motion Systemsp. 423
Motion or No Motion?p. 423
Physiological Aspects of Motionp. 425
Actuator Configurationsp. 428
Equations of Motionp. 432
Implementation of a Motion Systemp. 436
Hydraulic Actuationp. 443
Modelling Hydraulic Actuatorsp. 447
Limitations of Motion Systemsp. 451
Future Motion Systemsp. 453
Referencesp. 454
Indexp. 457
Table of Contents provided by Ingram. All Rights Reserved.

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