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9780470682197

Principles of Flight Simulation

by
  • ISBN13:

    9780470682197

  • ISBN10:

    0470682191

  • Format: eBook
  • Copyright: 2009-10-01
  • Publisher: Wiley-Blackwell
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Summary

Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator - something that should be well within the capability of many university engineering departments and research organisations. Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering Features full colour plates of images and photographs. Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.

Table of Contents

About the Author
Preface
Introduction
Historical Perspective
The Case for Simulation
The Changing Role of Simulation
The Organization of a Flight Simulator
The Concept of Real-time Simulation
Pilot Cues
Training versus Simulation
Examples of Simulation
References
Principles of Modelling
Modelling Concepts
Newtonian Mechanics
Axes Systems
Differential Equations
Numerical Integration
Real-time Computing
Data Acquisition
Flight Data
Interpolation
Distributed Systems
A Real-time Protocol
Problems in Modelling
References
Aircraft Dynamics
Principles of Flight Modelling
The Atmosphere
Forces
Moments
Axes Systems
Quaternions
Equations of Motion
Propulsion
The Landing Gear
The Equations Collected
The Equations Revisited - Long Range Navigation
References
Simulation of Flight Control Systems
The Laplace Transform
Simulation of Transfer Functions
PID Control Systems
Trimming
Aircraft Flight Control Systems
The Turn Coordinator and the Yaw Damper
The Auto-throttle
Vertical Speed Management
Altitude Hold
Heading Hold
Localizer Tracking
Auto-land Systems
Flight Management Systems
References
Aircraft Displays
Principles of Display Systems
Line Drawing
Character Generation
D Graphics Operations
Textures
OpenGL
Simulation of Aircraft Instruments
Simulation of EFIS Displays
Head-up Displays
References
Simulation of Aircraft Navigation Systems
Principles of Navigation
Navigation Computations
Map Projections
Primary Flight Information
Automatic Direction Finding (ADF)
VHF Omnidirectional Range (VOR)
Distance Measuring Equipment (DME)
Instrument Landing Systems (ILS)
The Flight Director
Inertial Navigation Systems
Global Positioning Systems
References
Further Reading
Model Validation
Simulator Qualification and Approval
Model Validation Methods
Latency
Performance Analysis
Longitudinal Dynamics
Lateral Dynamics
Model Validation in Perspective
References
Visual Systems
Background
The Visual System Pipeline
D Graphics Operations
Real-time Image Generation
Visual Database Management
Projection Systems
Problems in Visual Systems
References
The Instructor Station
Education, Training and Instruction
Part-task Training and Computer-based Training
The Role of the Instructor
Designing the User Interface
Real-time Interaction
Map Displays
Flight Data Recording
Scripting
References
Motion Systems
Motion or No Motion?
Physiological Aspects of Motion
Actuator Configurations
Equations of Motion
Implementation of a Motion System
Hydraulic Actuation
Modelling Hydraulic Actuators
Limitations of Motion Systems
Future Motion Systems
References
Index
Table of Contents provided by Publisher. All Rights Reserved.

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