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9781430239123

Pro iOS 5 Augmented Reality

by
  • ISBN13:

    9781430239123

  • ISBN10:

    1430239123

  • Format: Paperback
  • Copyright: 2011-12-14
  • Publisher: Apress
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Supplemental Materials

What is included with this book?

Summary

Augmented reality takes a real world environment and through the use of graphics, sound and the techniquest discussed in this book allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Realitywalks you through the foundations of building an augmented reality application. From using MapKit, to the accelerometer, to accessing the device's magnetometer (compass), you'll learn the building blocks of augmented reality for four different kinds of apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other iOS game or social media apps development books out there. After readingPro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques into your existing apps. Plus, learn how to market your augmented reality iOS 5 app on Apple's iTunes App Store. What you'll learn The differences in hardware sensors, cameras and more between the iPhone 4 and iPhone 5, iPod touch, iPad and iPad 2 How to use MapKit and integrate it into your app How to use the iPhone or iPad camera How to program against the accelerometer How to detect movement and the orientation of the iPhone or iPod touch How to access and use the information from the magnetometer (compass) How to build augmented reality feature-rich enterprise game and Facebook apps Who this book is for This book is for iOS developers familiar with iOS programming, but new to the camera, accelerometer, magnetometer and building augmented reality applications in general.

Table of Contents

Introduction
Hardware Comparisons
Location Services
iOS Sensors
Sound and User Feedback
Camera and Video
Using cocos2D for AR
Building a cocos2D AR Game
Third-party AR SDKs
Building a Marker-based AR App Using OpenGL
Building a Social AR App
OpenCV and Facial Recognition
Building a Facial-recognition AR App
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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