rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9780470891667

Professional Windows Phone 7 Application Development : Building Applications and Games Using Visual Studio, Silverlight, and XNA

by ;
  • ISBN13:

    9780470891667

  • ISBN10:

    0470891661

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-11-09
  • Publisher: Wrox
  • Purchase Benefits
List Price: $44.99

Summary

Using tools such as Visual Studio, Expression Blend and the device emulator, this book shows users how to develop for Windows Phone to design, build, test and deploy mobile applications. Working examples throughout the book and on the web site cover how to design and lay out a Windows Phone application, how to interact with the device and other services from your application and how to deploy and sell your applications. Topics include: Windows Phone overview and how to obtain tools Interacting and User Interface basics How to autorotate and autosize Working with Multiview Applications Using Tab Bars, Pickers, Table Views and Navigation Controllers, Application Settings and User Defaults Understanding basic Data Persistence Drawing with XNA Understanding taps, touches, and gestures Using the Camera

Author Biography

Nick Randolph is a Microsoft MVP in Device Application Development, and a solutions architect at Built To Roam, where he builds rich mobile applications. He is also the author of Professional Visual Studio 2008 and Professional Visual Studio 2010.

Christopher Fairbairn is a Microsoft MVP in Device Application Development and has developed custom solutions and commercial products for platforms including Palm OS, Windows Mobile, iPhone, and J2ME.

Table of Contents

INTRODUCTION.

CHAPTER 1: TAKING THE METRO WITH WINDOWS PHONE.

Minimum Specifications.

Metro Design Language.

Start and Lock Screens.

Hubs.

Developer Landscape.

Summary.

CHAPTER 2: FREE TRANSPORT WITH VISUAL STUDIO 2010 AND EXPRESSION BLEND 4.

Visual Studio 2010 Express for Windows Phone.

Expression Blend 4.

Windows Phone Emulator.

Summary.

CHAPTER 3: DESIGNING LAYOUTS USING RED THREADS.

Red Threads.

Controls.

Layout.

Resources and Styles.

Themes.

Summary.

CHAPTER 4: ADDING MOTION.

Visual State Management.

Behaviors.

Panoramic and Pivot Controls.

Summary.

CHAPTER 5: ORIENTATION AND OVERLAYS.

Device Orientation.

Soft Input Panel (SIP).

Application Bar.

System Tray.

Summary.

CHAPTER 6: NAVIGATION.

Page Layout and Architecture.

Navigation.

Background Processing.

Summary.

CHAPTER 7: APPLICATION TILES AND NOTIFICATION.

Application Tile.

Push Notifications.

Summary.

CHAPTER 8: TASKS.

Windows Phone Tasks.

Extras.

Summary.

CHAPTER 9: TOUCH INPUT.

User Experience.

Touch Events.

Summary.

CHAPTER 10: SHAKE, RATTLE, AND VIBRATE.

Accelerometer.

Vibration.

Summary.

CHAPTER 11: WHO SAID THAT?

Media Playback.

Audio Recording.

Music and Video Hub.

FM Tuner.

Summary.

CHAPTER 12: WHERE AM I? FINDING YOUR WAY.

Geo-Location.

Bing Maps.

Summary.

CHAPTER 13: CONNECTIVITY AND THE WEB.

Connected Status.

WebBrowser Control.

MultiScaleImage.

Authentication.

Summary.

CHAPTER 14: CONSUMING THE CLOUD.

HTTP Request.

WCF/ASMX Services.

WCF Data Services.

Summary.

CHAPTER 15: DATA VISUALIZATION.

Data Binding.

Designing with Data.

Summary.

CHAPTER 16: STORING AND SYNCHRONIZING DATA.

Isolated Storage.

Data-Caching.

Summary.

CHAPTER 17: FRAMEWORKS.

Managed Extensibility Framework.

Application Composition.

Microsoft Silverlight Analytics Framework.

Testing.

CHAPTER 18: SECURITY.

On the Device.

Over the Wire.

Summary.

CHAPTER 19: GAMING WITH XNA.

Getting Started.

Rendering.

Input.

3D Rendering.

Summary.

CHAPTER 20: WHERE TO NEXT?

Device Debugging.

Third-Party Components.

Application Migration.

User Interface Performance.

External Systems.

Publishing.

Summary.

INDEX.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program