Christopher Fairbairn is a Microsoft MVP in Device Application Development and has developed custom solutions and commercial products for platforms including Palm OS, Windows Mobile, iPhone, and J2ME.
CHAPTER 1: TAKING THE METRO WITH WINDOWS PHONE.
Minimum Specifications.
Metro Design Language.
Start and Lock Screens.
Hubs.
Developer Landscape.
Summary.
CHAPTER 2: FREE TRANSPORT WITH VISUAL STUDIO 2010 AND EXPRESSION BLEND 4.
Visual Studio 2010 Express for Windows Phone.
Expression Blend 4.
Windows Phone Emulator.
Summary.
CHAPTER 3: DESIGNING LAYOUTS USING RED THREADS.
Red Threads.
Controls.
Layout.
Resources and Styles.
Themes.
Summary.
CHAPTER 4: ADDING MOTION.
Visual State Management.
Behaviors.
Panoramic and Pivot Controls.
Summary.
CHAPTER 5: ORIENTATION AND OVERLAYS.
Device Orientation.
Soft Input Panel (SIP).
Application Bar.
System Tray.
Summary.
CHAPTER 6: NAVIGATION.
Page Layout and Architecture.
Navigation.
Background Processing.
Summary.
CHAPTER 7: APPLICATION TILES AND NOTIFICATION.
Application Tile.
Push Notifications.
Summary.
CHAPTER 8: TASKS.
Windows Phone Tasks.
Extras.
Summary.
CHAPTER 9: TOUCH INPUT.
User Experience.
Touch Events.
Summary.
CHAPTER 10: SHAKE, RATTLE, AND VIBRATE.
Accelerometer.
Vibration.
Summary.
CHAPTER 11: WHO SAID THAT?
Media Playback.
Audio Recording.
Music and Video Hub.
FM Tuner.
Summary.
CHAPTER 12: WHERE AM I? FINDING YOUR WAY.
Geo-Location.
Bing Maps.
Summary.
CHAPTER 13: CONNECTIVITY AND THE WEB.
Connected Status.
WebBrowser Control.
MultiScaleImage.
Authentication.
Summary.
CHAPTER 14: CONSUMING THE CLOUD.
HTTP Request.
WCF/ASMX Services.
WCF Data Services.
Summary.
CHAPTER 15: DATA VISUALIZATION.
Data Binding.
Designing with Data.
Summary.
CHAPTER 16: STORING AND SYNCHRONIZING DATA.
Isolated Storage.
Data-Caching.
Summary.
CHAPTER 17: FRAMEWORKS.
Managed Extensibility Framework.
Application Composition.
Microsoft Silverlight Analytics Framework.
Testing.
CHAPTER 18: SECURITY.
On the Device.
Over the Wire.
Summary.
CHAPTER 19: GAMING WITH XNA.
Getting Started.
Rendering.
Input.
3D Rendering.
Summary.
CHAPTER 20: WHERE TO NEXT?
Device Debugging.
Third-Party Components.
Application Migration.
User Interface Performance.
External Systems.
Publishing.
Summary.
INDEX.
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