What is included with this book?
Part 0: An Introduction to 3D Rendering
1 Introducing DirectX
2 A 3D/Math Primer
3 Tools of the Trade
Part 1: Shader Authoring with HLSL
4 Hello, Shaders!
5 Texture Mapping
6 Lighting Models
7 Additional Lighting Models
8 Gleaming the Cube
9 Fog, Blending, and Normal Mapping
Part 2: Rendering with DirectX
10 Rendering Engine: Library Project
11 Rendering Engine: Game Project
12 Rendering Engine: Supporting Systems
13 Shader Integration
14 Models
15 Lighting
16 Animation
Part 3: Intermediate-Level Rendering Topics
17 Multi-Pass Rendering
18 Post Processing
19 Shader Optimization
20 Space Partitioning and Object Culling
21 Additional Topics in Modern Rendering
Part 4: Appendices
A HLSL Reference
B Standard Annotations and Semantics (SAS)
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.