RSL Fundamentals | |
Chapter Introduction to RSL and Shading | |
Chapter RSL Details | |
Chapter Basics of Shader Writing | |
Shader Development | |
Chapter Setting Up a Developing Environment | |
Chapter Fundamental Math for Shader Writers | |
Chapter Basic Programming Concepts | |
Chapter Shader Design Methodology | |
Good Shading Practices | |
Chapter Commenting your shaders | |
Chapter Shading Etiquette | |
Basic Shading | |
Chapter Surface Shaders | |
Chapter Displacement Shaders | |
Chapter Light Shaders | |
Chapter Volume Shaders | |
Chapter Imager Shaders | |
Intermediate Shading | |
Chapter Illumination loops - BRDFs | |
Chapter Procedural Patterns | |
Chapter Texture Mapping | |
Chapter Raytracing in RSL | |
Advanced Shading | |
Chapter Advance Shading Techniques | |
Chapter Global Illumination Techniques | |
Chapter Shader Anti-aliasing | |
Chapter Beyond RSL, DSO Shadeops | |
A Collection of Shader Recipes | |
Chapter Shader Recipes | |
Table of Contents provided by Publisher. All Rights Reserved. |
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