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9781598632866

The Renderman Shading Language Guide

by ;
  • ISBN13:

    9781598632866

  • ISBN10:

    1598632868

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2007-12-31
  • Publisher: Cengage Learning PTR
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List Price: $49.99

Summary

Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. "The RenderMan® Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book presents over 80 complete shaders and teaches good coding style and techniques. "The RenderMan Shading Language Guide" presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more.

Table of Contents

RSL Fundamentals
Chapter Introduction to RSL and Shading
Chapter RSL Details
Chapter Basics of Shader Writing
Shader Development
Chapter Setting Up a Developing Environment
Chapter Fundamental Math for Shader Writers
Chapter Basic Programming Concepts
Chapter Shader Design Methodology
Good Shading Practices
Chapter Commenting your shaders
Chapter Shading Etiquette
Basic Shading
Chapter Surface Shaders
Chapter Displacement Shaders
Chapter Light Shaders
Chapter Volume Shaders
Chapter Imager Shaders
Intermediate Shading
Chapter Illumination loops - BRDFs
Chapter Procedural Patterns
Chapter Texture Mapping
Chapter Raytracing in RSL
Advanced Shading
Chapter Advance Shading Techniques
Chapter Global Illumination Techniques
Chapter Shader Anti-aliasing
Chapter Beyond RSL, DSO Shadeops
A Collection of Shader Recipes
Chapter Shader Recipes
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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