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9780818406607

The Rules of Poker Essentials for Every Game

by ;
  • ISBN13:

    9780818406607

  • ISBN10:

    0818406607

  • Format: Hardcover
  • Copyright: 2006-12-01
  • Publisher: Lyle Stuart
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Summary

The ultimate poker argument settler from two of the game's most renowned experts--a must-have for any poker fan.

Author Biography

Sheree Bykofsky, the founder and owner of the Sheree Bykofsky Literary Agency, has written and represented hundreds of successful titles over her long publishing career. She regularly teaches university courses on publishing and speaks at writers’ conferences across the country.

Table of Contents

Introduction xvii
Why This Book Is Needed xvii
Our Book's Objective xix
What We Assume About You xx
How to Use This Book xxi
How This Book Is Organized xxii
Will This Book Prevent All Future Arguments at the Poker Table? xxvi
Acknowledgments xxvii
Part One: Reponsibilities and Etiquette
The House---General Rights and Procedures
The Prime Directive
3(1)
One Player per Hand
4(5)
Cards Speak
9(3)
Location: Cultural and Regional Differences
12(1)
Languages Permitted at Poker Table
13(1)
The Management Framework: Decisions, Policies, and Etiquette
14(1)
Fair Rules: Publication and Player Entitlement
14(2)
Employee and Management Accountability
16(1)
Decisions Made by Floor Supervisors, Not Dealers
17(1)
Decisions Made in Best Interests of Game
18(2)
Policing Player Conduct
20(1)
Incorrect Decisions Made in Good Faith
21(1)
Right to Start and Break Games
21(1)
Right to Change Game Elements
21(1)
Right to Introduce New Decks
22(1)
Right to Prohibit Certain Players from Same Game
23(1)
Right to Establish Appearance and Grooming Standards
23(1)
Players-Only at Table Proper
24(1)
Guests, Player-Sweating, and Spectators
24(1)
Identifying Shills or Proposition Players
25(1)
The House---Game-Play Management
Beginning New Games
26(1)
Establishing and Maintaining Seating Order for New Games
27(1)
Determining Button Placement in New Games
27(2)
Players' Selection of Seats in New Games
29(1)
Putting Decks in Play in New Games
29(1)
Time Required Between Deck Changes
30(1)
Minimum and Maximum Buy-In Requirements for New Games
30(1)
Procedures for Player Wishing to Change Seats in Same Game
31(1)
Seat Changes in Games with Blinds: Sitting Out Hands
32(2)
Seat Changes in Games with Blinds: Other Requirements
34(1)
Permission Required to Join Existing Games
34(1)
Procedures Governing New Player's Seat Selection
35(1)
Waiting Lists
35(1)
Reserving Seats While on Waiting Lists
36(1)
Players Requesting Table Changes
37(2)
Breaking Games
39(1)
Seating Players from Broken Games
39(2)
Establishing and Administering Must-Move Games
41(3)
Time Collections
44(1)
Raked Pots
45(1)
Time Pots
46(2)
Collecting on Button
48(1)
Cash on Table
48(1)
Playing Cash Instead of Chips
49(1)
Chips Placed on Table
50(1)
Chips in Full View
50(1)
Removing Money from Table
51(1)
Returning to Same Game After Cashing Out
51(1)
Table Stakes
52(1)
Number of Bets and Raises Permitted in Limit Games
53(1)
Number of Bets and Raises Permitted When Betting Round Is Heads-Up
53(1)
Oversized Chip Rule
54(1)
Absent Players
55(1)
Third Man Walking
55(1)
Playing Over Absent Players
56(1)
Responsibility for Chips Left on Tables
57(3)
Picking Up Absent Player's Chips
60(1)
Pushing Antes
60(1)
Chopping Blinds
61(1)
Dividing Odd Chips
61(1)
Rabbit Hunting
62(1)
Minimum and Maximum Buy-Ins
62(1)
Short Buy-Ins
62(1)
Playing Behind
63(3)
Minimum Chip Requirements When Changing Tables
66(1)
Required Chip Denominations
66(1)
Playing Light in Home Games
67(1)
Transferring Chips from One Player to Another
68(1)
Going All-In and Completing Bets
68(2)
Insurance
70(1)
(No) Side Bets
71(2)
Player Conduct, Etiquette, and Integrity
Unacceptable Conduct
73(1)
Acting in Turn
74(1)
Acting in a Timely Manner
74(1)
Keeping Cards in Plain Sight
75(1)
Discussing Hands in Play
76(1)
Giving Lessons/Advice at the Table
76(1)
Looking at Other Players' Hands
77(1)
Collusion
77(2)
Deliberate Exposure of Cards
79(1)
Chip Moves and Misleading Gestures
79(1)
Hand Motions Denote Action
79(1)
Integrity and Honesty
80(1)
Table Demeanor
80(2)
Chips Denote Action
82(1)
Oversized Chips
82(1)
Betting Circles
83(1)
Splashing the Pot
83(1)
Verbal and Physical Declarations of Action
84(1)
Placing Chips in Pot/String Raises
85(1)
Check-and-Raise
85(1)
Clocking Opponents
85(1)
Calling Attention to Procedural Errors
86(2)
Calling Short and Withdrawing Bets
87(1)
Discarding Hands
88(1)
Checking Down Hands
88(1)
Assisting Other Players
89(1)
Folding Toward the Muck
89(1)
Cards Pitched Off Table
89(1)
Toking
89(1)
Mobile Phones
90(1)
Items on Table
90(1)
Smoking
90(1)
Winning and Losing Well
91(4)
Part Two: Structures of Play
The Deck and Cards
Deck Composition
95(1)
Hands Begin with Shuffle
96(1)
Bring-In Bets
96(1)
Blind Bets
96(1)
Number of Betting Rounds
97(1)
Number of Players Per Game
97(1)
Winning a Pot
98(1)
Hand Rankings
99(5)
Straight Flush
99(1)
Four-of-a-Kind
100(1)
Full House
100(1)
Flush
100(1)
Straight
101(1)
Three-of-a-Kind
101(1)
Two Pair
101(1)
One Pair
101(1)
No Pair
102(1)
Low Hands
102(2)
Shuffling
104(1)
Mechanical Shuffling Machines
104(2)
Dealer Responsibilities
106(1)
Burn-Card Placement
107(1)
Cards Dealt off Table
107(1)
Boxed Cards
107(1)
Fouled Deck
108(1)
Marked or Marred Cards
109(1)
Misdeals
109(4)
Betting Structures
Fixed-Limit Poker
113(1)
Betting Structures for Community-Card Games
113(1)
Betting Structures for Stud Games
113(1)
Betting Structures for Draw Games
114(1)
No-Limit Poker
114(6)
Raising Requirements
115(1)
Check-Raising All-In Bets
116(1)
Bet Declarations
117(1)
Oversized Chips, No-Limit
117(2)
Asking for Opponents' Chip Counts
119(1)
Pot-Limit Poker
120(4)
Betting in Pot-Limit
120(1)
Opening Bets in Pot-Limit
120(2)
Sizing the Pot
122(1)
Overbetting the Pot
123(1)
Oversized Chips, Pot-Limit
124(1)
Other Pot-Limit Structures
124(1)
Spread-Limit Poker
125(1)
Playing Overs
126(1)
Kill Pots
127(1)
Kill-Pot Triggers
128(1)
Killing Pot from Blinds
128(1)
Leg Up
129(2)
High-Low Split Games Played with Kill
131(1)
Sequence of Action when Pot Killed
132(1)
Refusal to Post Kill
132(1)
Dealer Requirements in Announcing Kill Pots
132(1)
Look-at-Two-and-Kill (in Lowball Games)
133(1)
Half-Kills
133(1)
Voluntary Kills and Live Straddles
134(1)
Hand Showdown Order
134(5)
All Cards Must Be Shown Down
139(1)
Asking to See a Winning Hand
139(1)
Pot-Splitting on Tie Hands (Awarding Odd Chips)
139(1)
Players' Obligations in Determining Best Hand at Showdown
140(1)
Miscalled Hands
140(1)
Order of Awarding Pots
141(1)
Players' Rights to See Called Hands
142(1)
Show One, Show All
143(3)
Non-Correctable Errors
146(1)
Jackpots
146(4)
High-Hand and Royal Flush Jackpots
146(1)
Bad-Beat Jackpots
147(1)
Jackpot Qualifiers and Conditions
148(2)
Buttons
150(4)
Missed Blind Button
150(1)
Small Blind Button
151(1)
Overs Button
152(1)
Playing Behind Button
152(1)
Openers Button
153(1)
Kill Button
153(1)
Seat-Change Button
153(1)
Table Card
154(3)
Part Three: Rules of the Games
Texas Hold'em, Omaha, and Other Community-Card (Board) Games
Texas Hold'em
157(5)
Dealing and Betting Procedures
158(2)
Order of Play
160(1)
Blind Bets
160(1)
Building Hands
161(1)
Omaha Hold'em
162(5)
Number of Cards
163(1)
Building Hands
164(1)
Low Hands Must ``Qualify''
164(1)
Differing Two-Card Combinations for ``High'' and ``Low'' Qualifying Hands in Omaha/8
165(1)
Showing Down Winning Hands
165(1)
Playing Omaha with Kill
166(1)
Five-Card Omaha/8
167(1)
Three-Card Games
167(3)
Pineapple
168(1)
Crazy Pineapple
168(1)
Tahoe
169(1)
Stud Games
Five-Card Stud
170(1)
Six-Card Stud
171(1)
Seven-Card Stud
171(9)
Antes, Deal, and Betting Structures
172(1)
Bring-Ins
173(1)
Betting
173(3)
Recommended Betting Units
176(1)
Raises
177(1)
Double Bets
177(1)
Showdowns
177(1)
Spread-Limit Games
178(1)
Order of Open Cards
178(1)
Mixing Open and Closed Cards
178(1)
Accidentally Exposing Cards
178(1)
Insufficient Cards
179(1)
Seven-Card Stud, Eight-or-Better High-Low Split (Seven-Stud/8)
180(6)
Qualifying Low Hands
181(1)
Antes, Deal, and Betting Structures
182(2)
Fourth Street---No Double Bets
184(1)
Betting Order
184(1)
Raises
184(1)
Double Bets
185(1)
Showdowns
186(1)
Razz
186(2)
Low-Hand Determination
186(1)
Bring-Ins
187(1)
Betting
187(1)
Five-Card Stud
188(1)
Antes, Deal, and Betting Structures
188(1)
Mississippi Seven-Card Stud
189(1)
Decks and Dealing
190(1)
Mixed games
190(4)
Back Man Out
191(3)
Draw and Other Games
Draw and Lowball with Joker
194(1)
Jacks-or-Better
194(8)
Blinds, Antes, and Buttons
195(1)
Decks and Deals
195(1)
Order of Play
196(2)
Asking About Number of Cards Drawn
198(1)
Player's Right to Change Number of Cards Drawn
198(1)
Exposed Cards
199(1)
Rapping Pat
199(1)
Going All-In for Antes
199(1)
Jacks-or-Better, ``Show Openers'' Requirement
200(1)
Opening with Non-Qualifying Hands
200(2)
Splitting Openers
202(1)
Jacks Back
202(2)
Lowball
204(1)
California Lowball
205(6)
Blinds, Antes, and Buttons
206(1)
Decks and Deals
206(1)
Declaring Hands
207(1)
Betting Sevens
208(2)
Entering the Game
210(1)
Missing the Blinds
210(1)
Exposed Cards
210(1)
Kansas City Lowball
211(2)
Deuce-to-Seven Triple Draw
213(2)
Blinds and Buttons
213(1)
Discards and Draws
213(1)
Wagering Rounds
214(1)
Insufficient Cards
214(1)
Betting Limits
215(1)
Ace-to-Five Triple Draw
215(5)
Part Four: Tournaments
Tournament Rules
Tournament Rules and Procedures
220(1)
A Basis for Fair Decision Making
220(1)
Cash Game Rules
220(1)
Starting Chips and Seated Players
221(1)
No Chip Transfers Permitted
221(1)
Chips in Full View
221(1)
No-Show Players
222(1)
Late Entrants
222(1)
Removing Lower Denomination Chips
222(3)
Splitting the Pot Among Tied Hands
225(3)
Side Pots
228(1)
Time Limits for Acting on a Hand
229(1)
Dead Button Rule
229(1)
Exposing Cards with Action Pending
229(1)
Players Must Be at the Table to Call Time
230(1)
Face Up When All-In and All Action is Complete
231(1)
Fifty Percent Rule for Raising
232(1)
Oversized Chips
232(2)
One Player per Hand
234(1)
Random Seat Assignments
234(1)
English-Only Rule
235(2)
Mobile Phone Use at the Table
237(1)
Foreign Chips
237(1)
Deck Changes
237(1)
When New Betting Limits Apply
237(1)
Player May Not Miss a Hand
238(1)
Keeping Chips Visible
239(1)
All Chips Must be Visible
239(1)
Verbal Declaration Regarding Hand Content
240(1)
Rabbit Hunting
240(1)
Blind Dodging
240(1)
Moving Players
241(1)
Number of Raises in Limit Events
241(1)
Exposed Down Cards in Stud Games
242(1)
Killing Unprotected Hands
242(1)
Cards Speak
242(1)
Verbal Declarations Made in Turn
242(3)
Moving from a Broken Table
245(1)
Penalties for Infractions
245(1)
No Player Shall Discuss a Hand in Play
246(1)
Exposing a Card While a Hand Is in Play
246(1)
One Motion
247(1)
Verbally Disclosing the Contents of a Hand
247(2)
Less Than a Full Raise
249(1)
Chopping Blinds
249(1)
Re-Buy Tournaments
249(3)
Heads-Up Button Placement at the Final Table
252(1)
Deal-Making at the Final Table
252(2)
Canceled Events
254(3)
Part Five: Rules We'd Like to Change
Betting Circles
257(1)
Letter-of-the-Law Versus Spirit-of-the-Game
258(1)
Short Buy-Ins
258(1)
Triggering Kill Pots
259(1)
Asking to See Called Hands
259(1)
Must-Move Games
260(1)
Dead-Button Rule Standardization
261(1)
Responsibility for Chips Left on Tables
261(1)
The Auto F-Word Rule
262(2)
Index 264

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