What is included with this book?
Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight–The Lost Colony (www.starflightgame.com).
Part I. Introduction
1. Introduction to Android
2. Getting Started with the Android SDK
3. Tapping Into the Display System
4. Getting Input with the Touch Screen
Part II. Graphics
5. Loading and Drawing Bitmaps
6. Building a Better Sprite
7. Drawing with Z-Index Sorting
8. Sprite Transformations
9. Sprite Color and Alpha Animation
10. Sprite Transform Animation
11. Sprite Frame Animation
12. Transforming Frame Animations
13. Versatile Particle Emitters
Part III. Gameplay
14. Linear and Angular Velocity
15. Collision Detection and Response
16. Doing Physics with Box2d
17. Managing Lists of Entities
18. Behavioral Entity A.I.
19. Creating a Graphical User Interface
20. Using the Audio System
21. Location Tracking Using GPS
22. Accessing File Storage for Game Data
23. Taking Advantage of Java Libraries
24. Publishing Your Game on the Android Market
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.