Scratch Programming Playground, Scratch 3

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  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2021-01-12
  • Publisher: No Starch Pr

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Supplemental Materials

What is included with this book?


A project-filled introduction to coding that shows kids how to build programs by making cool games.

Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go.

In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code.

You'll learn to make games like:
    Maze Runner: escape the maze!
    Snaaaaaake: gobble apples and avoid your own tail
    Asteroid Breaker: smash space rocks
    Fruit Slicer: a Fruit Ninja clone
    Brick Breaker: a remake of Breakout, the brick-breaking classic
    Platformer: a game inspired by Super Mario Bros

Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it!

Covers: Scratch 3

Author Biography

Al Sweigart is a software developer who teaches programming to kids and adults. He has written several Python books for beginners, including the worldwide bestseller Automate the Boring Stuff with Python, as well as Invent Your Own Computer Games with Python, and Making Games with Python & Pygame.

Table of Contents


Chapter 1: Getting Started with Scratch
Chapter 2: Rainbow Lines…in Space!
Chapter 3: Maze Runner
Chapter 4: Shooting Hoops with Gravity
Chapter 5: A Polished Brick Breaker Game
Chapter 6: Snaaaaaake!
Chapter 7: Fruit Slicer
Chapter 8: Asteroid Breaker…in Space!
Chapter 9: Making an Advanced Platformer
Chapter 10: Where to go from Here

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