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Preface | p. xi |
Contributors | p. xv |
Biographies | p. xvii |
Driving Forces for Technology Integration in Nursing Education | p. 1 |
Preparing Nurses for Contemporary Practice | p. 3 |
Introduction | p. 4 |
The Push for Change | p. 5 |
Preparing Students for Contemporary Practice | p. 9 |
Role of Technology in Transforming Nursing Education | p. 11 |
Learning Activities | p. 13 |
References | p. 13 |
The Changing Healthcare Arena | p. 15 |
Introduction | p. 16 |
Historical Overview | p. 17 |
Transformation of Health Care | p. 19 |
Learning Activities | p. 24 |
References | p. 24 |
The Changing Student: The Net Generation | p. 27 |
Introduction | p. 28 |
Net Generation Characteristics | p. 29 |
The Net Generation and Educational Technology | p. 33 |
The Net Generation and Instructional Strategies | p. 34 |
The Digital Divide | p. 36 |
Looking Ahead: Neo-Millennials | p. 38 |
Summary | p. 39 |
Learning Activities | p. 40 |
References | p. 40 |
Changing Faculty | p. 43 |
Introduction | p. 44 |
Oldskies, Newskies, and Tweeners | p. 47 |
Early Adopter Characteristics | p. 49 |
Online Communities | p. 51 |
Conclusion | p. 55 |
Learning Applications | p. 55 |
Case Studies | p. 55 |
Thoughts To Ponder | p. 58 |
Recommendations | p. 59 |
References | p. 59 |
The Changing Higher Education Institution | p. 61 |
Introduction | p. 62 |
The Need for Change | p. 63 |
The Substance of Change | p. 65 |
The Role of Technology in Transforming Higher Education | p. 68 |
Learning Activities | p. 71 |
References | p. 72 |
Building Blocks for Developing Learning Episodes | p. 73 |
Overview of Learning Theories | p. 75 |
Introduction | p. 76 |
Learning as a Product: Behaviorism | p. 76 |
Learning as a Process: Cognitivism | p. 77 |
Humanism | p. 79 |
Constructivism | p. 80 |
Problem-Based Learning | p. 83 |
Situated Cognition, Everyday Cognition, and Cognitive Apprenticeships | p. 85 |
Summary | p. 90 |
References | p. 90 |
Instructional Design Theories | p. 93 |
Introduction | p. 94 |
Elaboration Theory | p. 95 |
Gagne's Nine Events of Instruction | p. 97 |
Algo-Heuristic Theory (Landamatics) | p. 103 |
4C/ID Model | p. 105 |
Multiple Intelligences | p. 107 |
Learning Activity | p. 110 |
References | p. 111 |
The Instructional Design Process | p. 113 |
Instructional Design Process | p. 114 |
Development | p. 128 |
Instructional Design Process and Today's Learner | p. 131 |
Learning Activity | p. 133 |
References | p. 133 |
Instruction Media Selection | p. 135 |
Introduction | p. 136 |
Instructional Text | p. 136 |
Instructional Graphics | p. 144 |
Instructional Animation | p. 152 |
Instructional Audio | p. 153 |
Instructional Video | p. 154 |
Help with Media Selection | p. 155 |
References | p. 157 |
Copyright and Fair Use in Education | p. 159 |
Introduction | p. 160 |
Copyright | p. 160 |
Fair Use | p. 161 |
Public Domain | p. 161 |
TEACH Act | p. 162 |
Conclusion | p. 163 |
Learning Applications | p. 163 |
References | p. 165 |
Evolving Educational Technologies | p. 167 |
Variations in Learning Environments | p. 169 |
Introduction | p. 170 |
Types of Learning Environments | p. 170 |
Technology Tools to Enhance Face-to-Face, Web-Enhanced, Blended, and Online Courses | p. 173 |
Summary | p. 177 |
Learning Activities | p. 177 |
References | p. 178 |
Web 1.0, 2.0, 3.0, 4.0 ... and Beyond | p. 179 |
Introduction | p. 180 |
The Web 2s, 3s, 4s, and Beyond | p. 181 |
Consumer-Driven Web | p. 181 |
E-Learning Web Tools | p. 182 |
Collaboration Tools | p. 184 |
Social Bookmarking Tools | p. 184 |
E-learning Tools | p. 185 |
Web Services | p. 185 |
Summary | p. 185 |
Case Studies | p. 186 |
Learning Application | p. 187 |
Thought to Ponder | p. 187 |
Recommendations | p. 188 |
References | p. 188 |
Educational Games, Simulations, and Virtual Worlds | p. 189 |
Introduction | p. 190 |
Educational Games | p. 190 |
Educational Simulations | p. 194 |
Virtual Worlds | p. 197 |
Game Type Versus Cognitive Level | p. 201 |
The Changing Role of Teacher | p. 204 |
Summary | p. 205 |
Thoughts To Ponder | p. 207 |
References | p. 207 |
The 3 Ds of Clinical Practice Simulation: Development, Delivery, and Debriefing | p. 209 |
Introduction | p. 210 |
Simulations | p. 210 |
Conclusion | p. 220 |
Learning Activities | p. 221 |
References | p. 221 |
Informatics Competencies and Clinical Practice Tools | p. 223 |
Introduction | p. 224 |
Informatics Competencies for Nurses | p. 225 |
Electronic Health Records | p. 230 |
PDAs and Other Mobile Technology | p. 232 |
Digital Pens | p. 235 |
Clinical Decision Support Systems | p. 236 |
Clinical Databases and Data Mining | p. 237 |
Learning Activities | p. 238 |
References | p. 238 |
Technology Tools for Outcomes Assessment | p. 241 |
Introduction | p. 242 |
e-Portfolios | p. 242 |
Assessment | p. 242 |
Teaching e-Portfolios (TeP) | p. 245 |
Conclusion | p. 255 |
Learning Application | p. 255 |
References | p. 256 |
On the Horizon | p. 257 |
Knowledge Era Communities of Practice and Learning | p. 259 |
Introduction | p. 260 |
Knowledge Era | p. 260 |
Communities of Practice | p. 263 |
Learning Communities | p. 264 |
Creating, Building, and Sustaining Online Learning Communities | p. 266 |
Global Learning Communities | p. 268 |
Putting It All Together | p. 268 |
Conclusion | p. 269 |
Learning Activity | p. 269 |
References | p. 269 |
Imagining the Future | p. 271 |
Introduction | p. 272 |
Key Technologies That Will Affect Education | p. 275 |
The Future Student | p. 281 |
Conclusion | p. 283 |
Learning Activities | p. 283 |
References | p. 283 |
Exemplars for Integrating Technology in Nursing Education | p. 285 |
Communication | p. 289 |
Leadership and Quality Care | p. 293 |
Evidence-Based Practice (EBP) | p. 301 |
A Case-Based Collaboration to Develop Ethics Expertise | p. 311 |
Legal Aspects of Nursing Practice | p. 319 |
Informatics Case Studies | p. 323 |
Safety Issues | p. 333 |
Population Health | p. 335 |
Telehealth and Telenursing | p. 337 |
Teaming | p. 339 |
Abbreviations | p. 343 |
Glossary | p. 347 |
Index | p. 365 |
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