What is included with this book?
Multiple Format Search and Rescue Robot as a Competitive Arena(Invited Paper) | p. 1 |
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums | p. 9 |
A Machine That Daydreams | p. 21 |
Cluster Analysis for Personalised Mobile Entertainment Content | p. 36 |
Auto-explanation System: Player Satisfaction in Strategy-Based Board Games | p. 46 |
Comparing Binarisation Techniques for the Processing of Ancient Manuscripts | p. 55 |
Complex Game Design Modeling | p. 65 |
Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument | p. 75 |
3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts | p. 87 |
Pocket Gamelan: Realizations of a Microtonal Composition on a LinuxPhone Using Open Source Music Synthesis Software | p. 101 |
Creating Memory: Reading a Patching Language | p. 111 |
The Promise of Fuzzy Logic in Generalised Music Composition | p. 118 |
Structuralism, Attitude and the Computer: Questioning the Notion of ôCultural Computingö | p. 128 |
Looking for Culture in Video Games: Three Conceptual Approaches | p. 137 |
Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations | p. 149 |
Interactivity in Games : The Player's Engagement | p. 160 |
Co-production and Co-creation: Creative Practice in Social Inclusion | p. 169 |
Opening the Can: Public Interaction with Ready-Made Contents | p. 179 |
Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities | p. 190 |
Emotions as a Communication Medium between the Unconscious and the Conscious | p. 198 |
Emotional Expression of Korean Dance Assisted by a Virtual Environment System | p. 208 |
Machine-Made Puzzles and Hand-Made Puzzles | p. 214 |
Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software | p. 223 |
Entertainment and Its Future | p. 233 |
Author Index | p. 243 |
Table of Contents provided by Ingram. All Rights Reserved. |
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