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9780470227756

Second Life®: The Official Guide, 2nd Edition

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  • ISBN13:

    9780470227756

  • ISBN10:

    0470227753

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2008-01-01
  • Publisher: Sybex
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List Price: $34.99

Summary

Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab's fascinating Second Life metaverse. It explores in detail every aspect of Second Life's rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. The first part, "Getting a Second Life," acquaints potential and new players with the Second Life world. It describes the metaverse's geography as well as its society, explaining its written and unwritten rules. The second part, "Living a Second Life," deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money. The third part of the book, "Success in Second Life," discusses ways to enjoy Second Life more. It includes profiles of successful Second Life residents, discusses fascinating in-world events, explores shopping opportunities, and examines how some are using Second Life for business, training, and other purposes. The book's appendices include information about how educators can use Second Life, a glossary, a commands reference, and additional resources listings. The book's CD features textures, avatar templates, Avimator animation software, more than a hundred sample animations, and a host of resources to help Second Life builders, scripters, and animators.

Author Biography

Michael Rymaszewski is an award-winning author of more than 20 computer books, including Second Life: The Official Guide.

Wagner James Au is a journalist embedded in Second Life and runs the New World Notes blog.

Cory Ondrejka is CTO of Linden Lab and created the Linden Scripting Language.

Richard Platel has been a resident of Second Life and an LSL scripter since before the public beta in 2003.

Sara Van Gorden has built hundreds of things and works for developer Electric Sheep.

Jeannette Cézanne and Paul Cézanne run SecondSeeker.com, a blog that reviews interesting Second Life places and activities.

Benjamin Batstone-Cunningham helped start the Second Life Machinima community while working at Linden Lab. He recently founded Alt-Zoom Studios, a development agency in SL.

Aleks Krotoski is a long-time Second Life resident who writes about emerging community experiences in virtual worlds.

Celebrity Trollop runs Second Style Fashionista, a blog on Second Life fashion.

Jim Rossignol is a writer and editor focused on digital culture.

Table of Contents

What is Second Life
Getting Started
The Grand Tour
Real Residents (11 in 1e)
Your Appearance (4 in 1e)
Using Your Library (5 in 1e)
Inventory (6 in 1e)
Building (7 in 1e)
Using the Linden Scripting Language (8 in 1e)
Machinima
Crafting Identity (9 in 1e)
Shopping
Business (10 in 1e)
Cultural Timeline (12 in 1e)
Future and Impact (13 in 1e)
Media
Brand Presence and Retail
Glossary
Additional Resources
Menu Commands and Functions
Community Standards
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program