rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9780735711785

Skip Intro : Flash Interface Design and Usability

by
  • ISBN13:

    9780735711785

  • ISBN10:

    073571178X

  • Format: Paperback w/CD
  • Copyright: 2002-01-01
  • Publisher: New Riders Press
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $45.00

Summary

Taking an in-depth look at the reasoning, creation and application of effective interface design, Skip Intro guides you, step-by-step, through three real-world design studies. The book concludes by delving into the creation of experimental interface design, harnessing the power and capabilities of Flash to redefine user interaction on the Web. The CD will contain all source code, complete with instructional comments inside the code and with parts being "drag and drop."

Table of Contents

Foreword xv
Introduction 1(1)
Who This Book Is For
2(1)
Who This Book Is Not For
3(1)
What's the Goal of This Book?
3(1)
How This Book Works
4(1)
Terminology
4(3)
Typographical Conventions
7(2)
Bad Flashers Anonymous
9(10)
The Problem
10(4)
Admit You Have a Problem
10(1)
Now What?
11(1)
A Little Bit of History
11(1)
Identifying Bad Design
12(2)
Brains Versus Beauty
14(4)
Keep Things Simple
14(1)
Know Your Client
14(1)
Know Your Users
14(1)
Know Your Market
15(1)
Know Your Goals
15(1)
Know Your Tools
16(1)
Know the Rules
16(1)
Know Thyself
17(1)
It's Not About Faster or Easier, It's About Better
18(1)
Basic Training
19(12)
The Flash Environment
20(1)
The Coding Environment
21(2)
Common Mistakes, Debugging, or What to Do When Code Doesn't Work
23(3)
How We Build Our Projects
26(1)
Other People's Code
27(1)
Mac or PC?
27(1)
Conclusion
27(4)
Section I: Hopart Bothur Exhibit Site
Overview---A Comfortable Situation
31(6)
Case Study: The Digital Museum
33(2)
Character Profile
35(1)
Defining Your Own Goals
35(2)
A Good Experience from the Start
37(24)
Solutions---Giving Nancy Time
38(3)
Seeing It in Action
39(2)
Implementation
41(1)
Information Object
41(1)
Construction
42(16)
Setting the Stage
43(2)
Test It!
45(1)
Taking Control
46(1)
Crunching the Numbers
47(5)
Finishing Touches
52(4)
Progress!
56(2)
Conclusion
58(3)
Key Points/Don't Forget
58(3)
Scrolling Without Boundaries
61(26)
Solutions---Making the User More Efficient
62(1)
Seeing It in Action
63(1)
Implementation
64(2)
Construction
66(20)
Setting Up the Movie
66(1)
Hiding the Clip
67(1)
Public Functions
67(1)
Handling the Offset
68(1)
Creating a Clip Array
69(1)
Organizing Your List Clips
70(2)
Initializing Your Variables
72(2)
The Over State
74(2)
The Heart of the System
76(4)
Test Hour Work
80(5)
Making the Component
85(1)
Conclusion
86(1)
Less Cluttered and More Usable
87(18)
Solutions
89(2)
Seeing It in Action
90(1)
Implementation
91(1)
Construction
91(2)
Setting Up the Movie
91(1)
Creating the Component
92(1)
Code
93(11)
Initialization
93(1)
Building the Menu
94(1)
Mouse Handling
95(3)
Open to the Public
98(2)
Fading
100(2)
From Movie Clip to Component
102(2)
Conclusion
104(1)
Key Points/Don't Forget
104(1)
A Point of Flexibility
105(22)
Seeing It in Action
106(1)
Implementation
107(1)
Construction
107(17)
Building the Cursor Libraries
109(1)
Setting Up the Events
110(1)
Installing the Cursor and Preparing It to Move
110(1)
Making the Cursor Move
111(1)
Handling Mouse Overs
112(1)
Handling Mouse Outs
113(1)
Cursor Cleanup
114(2)
Hogging the Cursor
116(2)
Modifying the Cursor
118(5)
Components and Detection
123(1)
Conclusion
124(3)
Key Points/Don't Forget
124(3)
Section II: GroceryClick.com Site Design
Overview---Convenience in a Flash
127(6)
Case Study: GroceryClick.com
129(2)
Character Profile
130(1)
Defining Your Own Goals
131(2)
Tabbed Windows---Convenient Access to Supplementary Information
133(28)
Solutions---Giving Sanjeev Access
134(1)
Seeing It in Action
135(1)
Implementation
135(2)
Construction
137(3)
Setting Up Your Movie
137(1)
Creating the Content Window
137(1)
Creating the Content Areas
137(1)
Setting Up the tabbedWindow Movie Clip
138(2)
Code
140(20)
Buttons
140(1)
Movie Clip Code
141(1)
Making It Move
142(2)
Setting the Initial Position
144(1)
Open the Tab Function, Getting It Ready to Move
144(1)
Accessing the Move Function
145(1)
Closing the Tab
146(5)
Adding the Auto-Hide Feature
151(1)
Making Your Code Portable
152(1)
Adding the Clip Parameter Variables
152(1)
Adding the Last of Top Variables
152(1)
The Initialize Function
153(6)
Last Step of Code
159(1)
Setting Up a Component Clip
159(1)
Conclusion
160(1)
Key Points/Don't Forget
160(1)
Needles and Haystacks---Site Searches
161(12)
Seeing It in Action
162(1)
Implementation
163(1)
Construction
163(2)
Creating the Search Field
163(1)
Creating the Clip
164(1)
Code
165(5)
Conclusion
170(3)
Key Points/Don't Forget
170(3)
Section III: Wind-Automata Developer Site
Overview---A Familiar Setting
173(6)
Case Study: Wind-Automata Knowledge Base
174(3)
Character Profile
176(1)
Defining Your Own Goals
177(2)
A Simple Hierarchy
179(20)
Seeing It in Action
181(1)
Implementation
182(1)
Construction
183(15)
Setting Up the Movie
184(1)
Skinning the Menu
184(3)
Building the Component
187(11)
Conclusion
198(1)
Key Points/Don't Forget
198(1)
Tool Tips---Know Before You Go
199(24)
Overview
200(1)
Solutions
200(1)
Seeing It in Action
200(1)
Implementation
201(1)
Construction
202(2)
Setting Up the Movie
202(1)
Drawing the Tool Tip Graphic
202(1)
Converting to a Movie Clip
202(1)
Create the Text Field
203(1)
Convert It to Another Movie Clip
203(1)
Code
204(18)
Buttons
204(1)
Passing the Function
205(1)
Hide and Seek
206(1)
Setting the Height and Width
207(3)
Setting the Placement of Your Tool Tip
210(4)
Timed Tips
214(4)
Finishing Up!
218(1)
Components
219(3)
Conclusion
222(1)
Key Points/Don't Forget
222(1)
The End
223(22)
Key Points
224(1)
Appendixes
A What Every Interface Designer Should Know
225(6)
Ten Usability Heuristics
226(1)
Interface Design Principles
227(1)
Anticipation
227(1)
Consistency
227(1)
Explorable Interfaces
228(1)
Proper Task Analysis
229(1)
Cognitive Walkthrough
229(1)
Testing, Testing
229(2)
B Usability Resources
231(8)
Books
232(4)
Web Sites
236(2)
Newsgroups, Email Lists, Organizations
238(1)
C Flash and Design Resources
239(6)
Web Sites
240(2)
Books
242(3)
Index 245

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program