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9780133128079

Starting Out with Games & Graphics in C++

by
  • ISBN13:

    9780133128079

  • ISBN10:

    0133128075

  • Edition: 2nd
  • Format: Package
  • Copyright: 2012-11-05
  • Publisher: Pearson

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Supplemental Materials

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Summary

Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"-but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Games and Graphics in C++, 2e,Gaddis covers the essentials of programming for a novice using the C++ language. The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.

Author Biography

Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. Tony, Haywood Community College 1981 Business Administration and 1985 Electronic Data Processing graduate, was selected as Outstanding Alumni Recipient for 2012 for the college. His Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.

Table of Contents

Part 1: Introduction to Programming with C++
Chapter 1: Introduction to Computers and Programming
Chapter 2: C++ Fundamentals
Chapter 3: Decision Structures and Boolean Logic
Chapter 4: Repetition Structures
Chapter 5: Functions
Chapter 6: Arrays
Part 2: Graphics and Game Programming with C++ and the App Game Kit

Chapter 7: Using the App Game Kit with C++
Chapter 8: Input, Animation, and Sound

Chapter 9: Text, Collisions, and the Vulture Trouble Game

Chapter 10: Using Files and Arrays with the AGK

Chapter 11: Object-Oriented Programming

Appendix A: Downloading and Installing the Required Software

Answers to Checkpoints (available online)

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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