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9781844570782

Teaching Video Games

by ;
  • ISBN13:

    9781844570782

  • ISBN10:

    1844570789

  • Format: Paperback
  • Copyright: 2006-02-26
  • Publisher: British Film Inst

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Supplemental Materials

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Summary

This book provides an introduction to teaching video games, offering practical advice on classroom approaches and reference to critical and theoretical writing. This guide links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises educational research.

Author Biography

James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. He is the author of Videogames (2004) and the forthcoming Playing with Videogames and co-editor of Difficult Questions about Videogames (2004). Barney Oram is a teacher at Long Road Sixth Form College, Cambridge. He is an Assistant Examiner of A level Media Studies for one of the English awarding bodies.

Table of Contents

Introductionp. 5
Assessment contextsp. 5
What is a video game?p. 7
Rationale - why study videogames?p. 9
Getting startedp. 11
How to use this guidep. 13
Approaches to teachingp. 13
Schemes of workp. 16
Backgroundp. 23
Timelinep. 23
Growth of the videogame industryp. 28
Composition of the videogame industryp. 29
The global videogame industry - bigger than Hollywood?p. 31
Videogame genresp. 33
Videogames as gamesp. 35
Videogame spacesp. 39
Videogames, (non-) interactivity and structurep. 40
Videogames and/as narrativep. 42
Videogame charactersp. 45
Case studiesp. 47
Case study 1 : violent videogamesp. 47
Case study 2 : women and videogamesp. 59
Case study 3 : playing with videogamesp. 74
Case study 4 : the representation of conflict and competitionp. 88
Table of Contents provided by Blackwell. All Rights Reserved.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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