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9780192857552

Technological Animation in Classical Antiquity

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  • ISBN13:

    9780192857552

  • ISBN10:

    019285755X

  • Format: Hardcover
  • Copyright: 2025-01-31
  • Publisher: Oxford University Press
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Summary

The persistent desire to animate inanimate objects has been a recurring theme in European culture dating back to ancient Greek and Roman times. Technological Animation in Classical Antiquity aims to establish, for the first time, the significance of this aspiration and its practical realization within Greek and Roman societies. While certain aspects of this narrative have been explored previously, this study shifts the focus to place technological animation at the forefront. The sixteen chapters examine the tangible existence of such devices across various media and considers their roles in diverse contexts, delving into the reciprocal relationship between technological and material realities, and its influence on the concept of animation and vice versa. By adopting this perspective, technological animation not only provides a new understanding of the processes behind animation but also lends a fresh perspective to the animated artifact. In contrast to other types of animation, where the technologically animated artifact is often dismissed as a perceptual error induced, for instance, by rhetoric or magic, this study separates technological animation from notions of rhetorical or magical skills, theurgy, or divine intervention. Specifically, it concentrates on a subset of artificial animation solely produced through technical procedures, exploring how various motive forces actively contributed to giving objects agency and impacting their viewers, illuminating how the material conditions of the artifacts themselves played a role in the process of technological animation--whether through the distinctive materiality of bronze or the design of a statuette's hinge.

Author Biography

Maria Gerolemou, Johns Hopkins University,Isabel Ruffell, University of Glasgow,Tatiana Bur, Australian National University

Maria Gerolemou is a Visiting Assistant Professor in the Classics Department at Johns Hopkins University. She has been a Fellow at the Centre for Hellenic Studies, Harvard University and a Margo Tytus Fellow at the University of Cincinnati. She has held teaching positions at the University of Exeter, the University of Cyprus, and the University of Munich.

Isabel Ruffell is Professor of Greek Drama and Culture at the University of Glasgow, where she has worked since 2001.

Tatiana Bur is Lecturer in Classics at the Australian National University. Prior to this, she was the Moses and Mary Finley Research Fellow at Darwin College, University of Cambridge.

Table of Contents

Introducing the Technology of Animation in Classical Antiquity, Maria GerolemouI. Theories1. The Axe's Heart Work: On Craft Similes, Techna, and Animation in the iliad2. The Ideology of Automata: From Mesopotamia to Aristotle, Richard Seaford†3. An Ancient Grammar of Animation and Techne, Jean De Groot4. Automatic Puppets, Toy Carts, and Robots: Aristotle's Metaphysics of Artefacts and the Question of Automata, Gabriele Galluzzo5. Strange Loops: Experiment and Program in Hero of Alexandria's Automata, Courtney RobyII. Contexts6. From 'Dolls' to Puppets: Mechanisms and Purpose of Articulated Terracotta Figurines in Antiquity, Maya Muratov7. Manufacturing Motion in Aristotle's De Motu Animalium, Colin Webster8. Technolarynges in Classical Antiquity, Maria Gerolemou9. Speaking Doors: Voice and Materiality in Ancient Literature, Antje Wessels10. Automata and other Technological Devices in Trimalchio's Dinner Party, Francesco Grillo and Costas Panayotakis11. Dead or Alive? Giving Life to Bronze, Carol C. MattuschIII. Audiences12. Affecting Artefacts: Interacting with Objects in Archaic and Early Classical Greece, Deborah Steiner13. Visualising Time: The Lysippan Kairos in the Scientific Landscape of the Fourth Century BCE, Seungjung Kim14. Trains and Boats and Planes: Animating the Ship in Greek Culture, Isabel A. Ruffell15. The Importance of the Construct: Technological Animation in Ancient Religious Contexts, Tatiana Bur16. Devising Nature, Sylvia Berryman

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