Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Section I: Defining the Field
Chapter 1: What Field Did You Say You Were In? Defining and Naming Our Field
Chapter 2: Characteristics of Instructional Design Models
Chapter 3: A History of Instructional Design and Technology
Section II: Theories and Models of Learning and Instruction
Chapter 4: Psychological Foundations of Instructional Design
Chapter 5: Constructivism in Practical and Historical Context
Chapter 6: The Learning Sciences: Where They Came From and What It Means For Instructional Designers
Chapter 7: Designing for Problem-Solving
Chapter 8: Instructional Theory and Technology for a Post-Industrial World
Chapter 9: Motivation, Volition, and Performance
Section III: Evaluating and Managing Instructional Programs and Projects
Chapter 10: Evaluation in Instructional Design: A Comparison of Evaluation Models
Chapter 11: An Introduction to Return on Investment
Chapter 12: Managing On-Site and Virtual Design Teams
Chapter 13: Managing Scarce Resources in Training Organizations
Section IV: Performance Improvement
Chapter 14: The Development and Evolution of Human Performance Improvement
Chapter 15: Performance Support
Chapter 16: Knowledge Management And Learning: Perfect Together
Chapter 17: Informal Learning
Section V: Trends and Issues in Various Settings
Chapter 18: Instructional Design in Business and Industry
Chapter 19: Instructional Design Opportunities in Military Education and Training Environments
Chapter 20: Performance, Instruction, and Technology in Health Care Education
Chapter 21: IDT in P-12
Chapter 22: What Do Instructional Designers Do in Higher Education? A Written Symposium
Section VI: Global Trends and Issues in IDT
Chapter 23: Developing Learning to Meet Complex Challenges for an Undivided World
Chapter 24: IDT in Asia
Chapter 25: IDT in Europe
Section VII:
Chapter 26: Getting an Instructional Design Position: Lessons From a Personal History
Chapter 27: Getting a Job in Business and Industry
Chapter 28: Professional Organizations and Publications in Instructional Design and Technology
Section VIII: New Directions in Instructional Design and Technology
Chapter 29: E-Learning and Instructional Design
Chapter 30: Reusability and Reusable Design
Chapter 31: Web 2.0 and Social Networking
Chapter 32: Using Rich Media Wisely
Chapter 33: Games…and…Learning
Chapter 34: Designing in Virtual Worlds
Section IX: Current Issues in Instructional Design and Technology
Chapter 35: Professional Ethics: Rules Applied to Practice
Chapter 36: Diversity and Accessibility
Chapter 37: The Changing Nature of Design
Chapter 38: Debate: The Benefits of Different Levels of Instructional Guidance
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.