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Acknowledgments | p. v |
Introduction | p. vii |
The Influences of Storytelling in a Digital Universe | p. 1 |
Video Game Story Structure and Work Approach | p. 14 |
Game Story Theory and Dialogue | p. 35 |
Video Game Construction Techniques and Strategies | p. 49 |
Building Characters | p. 65 |
Steps to the Game Concept and Script | p. 89 |
The High-Level Design Document | p. 101 |
Game Properties as Franchises | p. 111 |
Inside the Creative Process | p. 119 |
The Team and the Dynamics of Development | p. 137 |
Changes, Revisions, and Creative Criticism | p. 150 |
Getting Down to Business | p. 171 |
Career Considerations | p. 178 |
End Game: Wrapping It Up | p. 196 |
Game Glossary | p. 201 |
Backwater Game Design Document | p. 219 |
Sample Sequences | p. 246 |
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The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.