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9780761536437

The Ultimate History of Video Games

by
  • ISBN13:

    9780761536437

  • ISBN10:

    0761536434

  • Edition: 1st
  • Format: Trade Paper
  • Copyright: 2001-10-02
  • Publisher: Three Rivers Press

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Summary

Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade.The Ultimate History of Video Gamesreveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games likeSpace Invaders, Centipede,andPac-Manhelped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: The video game that saved Nintendo from bankruptcy The serendipitous story of Pac-Man's design The misstep that helped topple Atari's $2 billion-a-year empire The coin shortage caused bySpace Invaders The fascinating reasons behind the rise, fall, and rebirth of Sega And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Author Biography

<b>Steven L. Kent,</b> a lifelong a gamer since the debut of <i>Pong,</i> writes weekly columns about electronic entertainment for the <i>Los Angeles Times</i> syndicate, MSNBC, and the <i>Japan Times.</i> His articles have appeared in <i>USA Today, Rolling Stone, Replay, Wired, Next Generation,</i> and numerous other publications. Mr. Kent has also appeared on <i>CNN,</i> the <i>CBS Morning Show,</i> and the <i>NBC Nightly News.</i> He lives with his wife and two children in Bothell, Washington.

Table of Contents

Foreword vii
Peter Molyneux
Acknowledgments viii
Timeline xi
The World Before Pong
1(14)
Forgotten Fathers
15(12)
Father of the Industry
27(10)
And Then There Was Pong
37(12)
The King and Court
49(10)
The Jackals
59(20)
``Could You Repeat That Two More Times?''
79(14)
Strange Bedfellows
93(22)
The Return of Bushnell
115(8)
The Golden Age (Part 1: 1979-1980)
123(28)
The Golden Age (Part 2: 1981-1983)
151(28)
The Battle for the Home
179(20)
A Case of Two Gorillas
199(20)
The Fall
219(22)
The Aftermath
241(18)
Album Covers
259(18)
We Tried to Keep from laughing
277(18)
The Seeds of Competition
295(36)
The Birth of Sega
331(14)
The New Empire
345(22)
The Legal Game
367(30)
The Year of Hardware
397(24)
Run for the Money
421(18)
The War
439(22)
Moral Kombat
461(20)
The ``Next'' Generation (Part 1)
481(18)
The ``Next'' Generation (Part 2)
499(28)
The Mainstream and All Its Perils
527(30)
And the Cycle Continues
557(16)
Three Horses and a Pony
573(19)
Source Notes 592(5)
Index 597

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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