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Introduction | |
Revolutionary Technologies? | |
Determinisms | |
The Social Determinism of Technology | |
Technological Enablement | |
Base, Superstructure, Infrastructure | |
The Structure of the Book | |
Key Elements of Digital Media | |
Technical Processes | |
Digital | |
Networked | |
Interactive | |
Hypertextual/ Hypermediated | |
Automated | |
Databased | |
Cultural Forms | |
Context (or lack of it) | |
Variability | |
Rhizome | |
Process | |
Immersive Experiences | |
Telepresense | |
Virtuality | |
Simulation | |
Case Study: What Are Video Games? a Conundrum of Digital Culture | |
Are Video Games 'Narratives'? | |
Are Video Games 'Games'? | |
Are Video Games 'Simulations'? | |
Conclusion | |
Further Reading | |
Notes | |
The Economic Foundations of the Information Age | |
Post-Industrialism | |
Problems With The Post-Industrial Thesis | |
The Information Society | |
Post-Fordism and Globalization | |
Informationalism and the Network Society | |
The Structure of Networks | |
The Space Flows and Timeless Time | |
Network Economy and network Enterprise | |
Weightless Economies, Intellectual Property and the Commodification of Knowledge | |
Weightless Money | |
Weightless Services | |
Weightless Products | |
The Advantages of a Weightless Economy | |
(Intellectual) Property in a Weightless Economy | |
Information Feudalism | |
Conclusion | |
Further Reading | |
Convergence and the Contemporary Media Experience | |
Technological Convergence | |
Regulatory Convergence | |
Media Industry Convergence | |
Concerns About Media Convergence | |
Convergence Culture and the New Media Experience | |
The Creation of Cross-Media Experiences | |
Participatory Media Culture | |
Collective Intelligence | |
Producers, Consumers and 'Produsage' | |
Case Study: The Changing Culture Industry of Digital Music | |
The Diginisation of Music and its Discontents | |
'Mash-Ups' and the Crisis of Authorship in Digital Culture | |
Digital Music Cultures and Music Consumption | |
Conclusion | |
Further Reading | |
Digital Inequality: Social, Political and Infrastructural Contexts | |
'Digital Divides' and 'Access' | |
Domestic Digital Divides | |
Global Digital Divides | |
Mobile Phones, Access and the Developing World | |
Economic Reasons | |
Social Reasons | |
Legislative Reasons | |
The Benefits of Mobile Telephony for the Developing World | |
Conclusion | |
Further Reading | |
'Everyone is Watching': Privacy and Surveillance in Digital Life | |
The Changing Cultural Contexts of Privacy | |
Privacy as a Legal Construction: a Contradiction | |
Digital Surveillance: Spaces, Traces and Tools | |
Key Tools of Digital Surveillance | |
The Rise of Surveillance: Causes and Processes | |
Security Imperatives: Surveillance and The Nation-State | |
Surveillance, Control Imperatives and Bureaucratic Structures | |
Techno-logic | |
Commercial Imperatives and the Political economy of Surveillance | |
Marketing and Personal Data Collection | |
Databases, Data-mining, and Discourses | |
The Power of Profiling | |
Databases and Profiling: Pro's and con's | |
Why Care About Surveillance Society? | |
Conclusion | |
Further Reading | |
Information Politics, Subversion and Warfare | |
The Political Context of Information Politics | |
ICT-Enabled Politics | |
Visibility | |
Internal Organisation and Mobilisation | |
External Collaboration and Coordination | |
Flexible Organisation and 'Smartmobs' | |
Permanent Political Campaigns: Linear Collaboration | |
An Internet Public Sphere? | |
Digital Disobedience: ICT-Based Activism | |
ICTs and Mainstream Politics | |
Cyber Politics by Another Means: Cyber Warfare | |
Cyber Warfare as Network-Centric Warfare | |
Cyber Warfare as Information Warfare | |
Cyber Warfare as Espionage | |
Cyber Warfare as Economic Sabotage | |
Cyber Warfare as Critical Infrastructure Attack | |
Adjunct Attacks | |
Conclusion | |
Further Reading | |
Notes | |
Digital Identity | |
'Objects to Think With': Early Internet Studies and Poststructuralism | |
Personal Home Pages and the 'Re-Centring' of the Individual | |
Personal Blogging, Individualisation and the Reflexive Project of the Self | |
Social Networks, profiles and networked Identity | |
Avatar and Identity | |
Case Study: Cybersex, Online Intimacy and the Self | |
The Late-Modern Context of Love and Intimacy | |
Cybersex: a Novel Form of Intimacy | |
Conclusion | |
Further Reading | |
Notes | |
Social Media and the Problem of Community: Space, Relationships, Networks | |
Searching for Lost Community: Urbanisation, Space and Scales of Experience | |
Community, Globalisation, Technology and Individualism | |
'Virtual' Communities: The Next Step? | |
The Virtues of Virtual Communities | |
The Vices of Virtual Community | |
The Reality of the Situation | |
Network Societies, Network Socialities and Networked Individualism | |
The Network Society Revisited | |
Networked Individualism | |
The Truth About the Networks | |
Case Study: Social Networking, Microblogging, Language and Phatic Culture | |
Technology, Presence and the Post-Social | |
Language, technology and Phatic Communication | |
Conclusion | |
Further Reading | |
Notes | |
The Body and Information Technology | |
The Body, Technology and Society | |
The Posthuman | |
Cyborgs | |
Material as Information 1: Extropianism and disembodiment, or 'Flesh Made Data' | |
Material as Information 2: Technological Embodiment or 'Data Made Flesh' | |
Technology, Embodiment Relations and the 'Homo Faber' | |
Embodiment Relation and Mobile Technologies | |
Conclusion | |
Further Reading | |
Notes | |
Conclusion: Base, Superstructure and Infrastructure (Revisited) | |
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