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9780672336966

Unity Game Development in 24 Hours, Sams Teach Yourself

by
  • ISBN13:

    9780672336966

  • ISBN10:

    0672336960

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2013-11-26
  • Publisher: Sams Publishing
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Supplemental Materials

What is included with this book?

Summary

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.

  • Quizzes and Exercises at the end of each chapter help you test your knowledge.
  • Notes present interesting information related to the discussion.
  • Tips offer advice or show you easier ways to perform tasks.
  • Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create and work with game objects, Unity’s fundamental building blocks
  • Work efficiently with Unity’s graphical asset pipeline
  • Apply shaders and textures to any 3D object
  • Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Create amazing effects with Unity’s new Shuriken particle system
  • Leverage the full power of Unity’s new Mecanim animation system
  • Integrate ambient 2D/3D audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify a desktop game for mobile platforms
  • Apply the “finishing touches” and deploy your game

 

Author Biography

Mike Geig is both an experienced teacher, and game developer, with a foot firmly in both camps. He is presently teaching Computer Science and Video Game Development at Stark State College in OH. Prior to that, he worked as a developer for Totem Arts, and released Renegade-X: Black Dawn in January, 2012. His Pearson video title: Game Development Essentials with Unity 4 LiveLessons is regularly in the top 20 safari videos.

Table of Contents

Chapter 1 - Introduction to Unity

Chapter 2 - Game Objects

Chapter 3 - Meshes, Materials, and Textures

Chapter 4 - Terrain Part 1

Chapter 5 - Terrain Part 2

Chapter 6 - Cameras

Chapter 7 - Lights

Chapter 8 - Scripting Part 1

Chapter 9 - Scripting Part 2

Chapter 10 - Collision

Chapter 11 - Prefabs

Chapter 12 - GUIs Part 1

Chapter 13 - GUIs Part 2

Chapter 14 - Physics

Chapter 15 - Animation

Chapter 16 - Building a Character Controller

Chapter 17 - Particles

Chapter 18 - Audio

Chapter 19 - Mobile

Chapter 20 - Game 1

Chapter 21 - Game 2

Chapter 22 - Game 3

Chapter 23 - Deployment

Chapter 24 - Wrap Up

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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