9780134680705

Unreal Engine 4 for Design Visualization Developing Stunning Interactive Visualizations, Animations, and Renderings

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  • ISBN13:

    9780134680705

  • ISBN10:

    0134680707

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2017-08-14
  • Publisher: Addison-Wesley Professional
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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
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Summary

The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4

Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.

Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.

Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.
  • Understand UE4’s components and development environment
  • Master UE4’s pipeline from source data to delivered application
  • Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
  • Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
  • Create production-ready Materials with the interactive real-time Material Editor
  • Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
  • Develop bright, warm lighting for architectural visualizations
  • Create pre-rendered animations with Sequencer
  • Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
  • Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.

Author Biography

Tom Shannon is a UE4 expert/addict and technical artist with more than a decade of professional experience developing video games and visualizations using Unreal Engine. He is passionate about gaming and game technology as well as visualization and its importance and impact on the real world. He spends his days balancing between building the world alongside architects, engineers, and designers, and then destroying it with giant robots alongside programmers, animators, and effects artists.

Tom lives in Colorado with his beautiful and inspiring wife Serine and his amazing and humbling kids Emma and Dexter. You can find his website at www.TomShannon3D.com.

Table of Contents

Introduction
1. Getting Started with Unreal Engine 4
2. Unreal Engine 4 Technology Overview
3. Unreal Engine 4 Data Import
4. Unreal Engine 4 Lighting and Rendering
5. Architectural Materials in Unreal Engine
6. Unreal Engine 4 Programming for Visualization Artists
7. Project Setup
8. Developing the Scene
9. Making it Interactive
10. Conclusion
11. Project Setup
12. Developing the Scene
13. Making it Interactive
14. Conclusion
15. Project Setup
16. Developing the Scene
17. Making it Interactive
18. Packaging and Distribution
19. Conclusion
20. What’s Next?

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