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9781584505624

Video Game Design Revealed

by
  • ISBN13:

    9781584505624

  • ISBN10:

    1584505621

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2007-12-11
  • Publisher: Cengage Learning
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Summary

Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..

Table of Contents

Acknowledgmentsp. ix
About the Authorp. x
Introductionp. xi
A Brief History of Video Gamesp. 1
In the Beginning...p. 2
Arcade Systemsp. 5
A Timelinep. 7
Technologiesp. 9
Home Entertainmentp. 12
Summaryp. 19
Referencesp. 20
Introduction to Video Game Designp. 21
Gaming Perspectivesp. 23
Genresp. 23
Perspectivesp. 33
Marketsp. 36
From Idea to Designp. 39
Stories and Narrative Elementsp. 43
Descriptive Elementsp. 45
General Design Issuesp. 47
Summaryp. 50
Referencesp. 51
Video Game Design in Practicep. 53
Information Organizationp. 56
Planningp. 61
Documentationp. 67
Summaryp. 76
Referencesp. 76
Platforms and Technologiesp. 77
Platformsp. 79
The Design Platformp. 89
Technologiesp. 91
Special Casesp. 94
Summaryp. 97
Referencesp. 97
Sound, Music, and Graphicsp. 99
Sound Effects and Musicp. 100
Graphicsp. 108
Concept Art and Soundp. 120
Summaryp. 123
Referencesp. 123
Object-Oriented Game Designp. 125
OO Primerp. 126
Relationshipsp. 133
Object Modelp. 137
Summaryp. 139
Game Mechanicsp. 141
Game Rulesp. 143
Game Physicsp. 149
Game AIp. 154
Summaryp. 159
Referencesp. 160
Mods, Scripts, and Developmentp. 161
Modding Explainedp. 163
Scripting and Moddingp. 171
Developing in Perspectivep. 175
Summaryp. 182
User Interface Designp. 185
The Physical User Interfacep. 186
The Graphical User Interfacep. 190
The Game Universe Interfacep. 198
The Logical Interfacep. 204
Summaryp. 206
Referencesp. 207
Level and Mission Designp. 209
Introduction to Level Designp. 210
Designing Buildingsp. 215
Mission Designp. 219
Integrating Levels and Missionsp. 223
Other Level and Mission Typesp. 226
Summaryp. 230
Referencesp. 231
Using Vehicles and Objectsp. 233
Vehiclesp. 234
Objectsp. 239
Nonplayer Charactersp. 246
Summaryp. 250
Referencesp. 250
Video Game AI Designp. 251
Genre-Based Video Game AIp. 254
State-Driven AIp. 259
Behavior-Driven AIp. 261
AI and Evolutionp. 265
Communicating AIp. 266
Beyond Event-Driven AIp. 268
Summaryp. 279
Referencesp. 280
The Official Design Documentp. 281
Target Audiencep. 282
Contentp. 285
The Waiting Gamep. 293
Summaryp. 294
Referencesp. 295
Funding for Your Video Gamep. 297
The Role of the Studiop. 298
Intellectual Propertyp. 303
Distributionp. 306
Banks and Angel Investorsp. 309
Summaryp. 311
Referencesp. 312
Appendixp. 313
Indexp. 317
Table of Contents provided by Ingram. All Rights Reserved.

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