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9780719074011

Videogame, Player, Text

by ;
  • ISBN13:

    9780719074011

  • ISBN10:

    0719074010

  • Format: Paperback
  • Copyright: 2007-11-01
  • Publisher: OXFORD UNIV PR
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List Price: $26.00

Summary

Videogame, Player, Textexamines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.

Author Biography

Barry Atkins is Senior Lecturer in Computer Games Design at the University of Wales, Newport. Tanya Krzywinska is Professor of Screen Studies at Brunel University.

Table of Contents

List of contributorsp. vii
Introduction: videogame, player, textp. 1
Beyond Ludus: narrative, videogames and the split condition of digital textualityp. 8
All too urban: to live and die in SimCityp. 29
Play, modality and claims of realism in Full Spectrum Warriorp. 52
Why am I in Vietnam? The history of a video gamep. 66
'It's not easy being green': real-time game performance in Warcraftp. 83
Being a determined agent in (the) World of Warcraft: text/play/identityp. 101
Female Quake players and the politics of identityp. 120
Of eye candy and id: the terrors and pleasures of Doom 3p. 139
Second Life: the game of virtual lifep. 158
Playing to solve Savoir-Fairep. 175
Without a goal: on open and expressive gamesp. 191
Pleasure, spectacle and reward in Capcom's Street Fighter seriesp. 204
The trouble with Civilizationp. 222
Killing time: time past, time present and time future in Prince of Persia: The Sands of Timep. 237
Indexp. 254
Table of Contents provided by Ingram. All Rights Reserved.

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