Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Introduction | |
Violent Video Games: Background and Overview | p. 3 |
Effects of Exposure to Violent Entertainment Media | p. 12 |
The General Aggression Model | p. 40 |
New Studies | |
Study 1: Experimental Study of Violent Video Games With Elementary School and College Students | p. 61 |
Study 2: Correlational Study With High School Students | p. 78 |
Study 3: Longitudinal Study With Elementary School Students | p. 95 |
Risk Factor Illustrations | p. 120 |
General Discussion (What Does It All Mean?) | |
New Findings and Their Implications | p. 133 |
Interpretations and Public Policy | p. 142 |
Reducing Violent Video Game Effects | p. 160 |
Best Practices Coding | p. 165 |
Video Game Ratings | p. 167 |
References | p. 173 |
Index | p. 187 |
Table of Contents provided by Ingram. All Rights Reserved. |
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The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.