What is included with this book?
Proposals for Future Virtual Environment Software Platforms | p. 1 |
Augmented Reality 2.0 | p. 13 |
Experiential Fidelity: Leveraging the Mind to Improve the VR Experience | p. 39 |
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality? | p. 51 |
[Virtual + 1]*Reality | p. 77 |
Action Capture: A VR-Based Method for Character Animation | p. 97 |
Cloth Simulation Based Motion Capture of Dressed Humans | p. 123 |
Remote 3D Medical Consultation | p. 139 |
SEE MORE: Improving the Usage of Large Display Environments | p. 161 |
Inner Sphere Trees and Their Application to Collision Detection | p. 181 |
The Value of Constraints for 3D User Interfaces | p. 203 |
Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics Application | p. 225 |
Author Index | p. 239 |
Subject Index | p. 249 |
Table of Contents provided by Ingram. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.