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9783211991770

Virtual Realities

by ; ;
  • ISBN13:

    9783211991770

  • ISBN10:

    3211991778

  • Format: Paperback
  • Copyright: 2011-01-30
  • Publisher: Springer-Verlag New York Inc
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Supplemental Materials

What is included with this book?

Summary

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

Table of Contents

Proposals for Future Virtual Environment Software Platformsp. 1
Augmented Reality 2.0p. 13
Experiential Fidelity: Leveraging the Mind to Improve the VR Experiencep. 39
Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?p. 51
[Virtual + 1]*Realityp. 77
Action Capture: A VR-Based Method for Character Animationp. 97
Cloth Simulation Based Motion Capture of Dressed Humansp. 123
Remote 3D Medical Consultationp. 139
SEE MORE: Improving the Usage of Large Display Environmentsp. 161
Inner Sphere Trees and Their Application to Collision Detectionp. 181
The Value of Constraints for 3D User Interfacesp. 203
Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics Applicationp. 225
Author Indexp. 239
Subject Indexp. 249
Table of Contents provided by Ingram. All Rights Reserved.

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