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9783540426110

Virtual Storytelling - Using Virtual Reality Technologies for Storytelling : International Conference ICVS 2001, Avignon, France, September 27-28, 2001 Proceedings

by ; ;
  • ISBN13:

    9783540426110

  • ISBN10:

    3540426116

  • Format: Hardcover
  • Copyright: 2001-10-01
  • Publisher: Springer Verlag
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Summary

This book constitutes the refereed proceedings of the first International Conference on Virtual Storytelling, ICVS 2001, held in Avignon, France, in September 2001. The 20 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the proceedings. The book offers topical sections on new techniques, authoring tools, a new form of narration, virtual characters, and applications.

Table of Contents

New Techniques
Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experiencep. 3
Generation of True 3D Filmsp. 10
Spatial Sound Enhancing Virtual Story Tellingp. 20
The VISIONS Projectp. 30
Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environmentp. 40
Interactive Immersive Transfictionp. 44
Authoring Tools
Interactive Storytelling: People, Stories, and Gamesp. 51
An Authoring Tool for Intelligent Educational Gamesp. 61
Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actorsp. 69
A New Form of Narration
Film and the Development of Interactive Narrativep. 81
Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrativep. 90
Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever Afterp. 100
Virtual Characters
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learnp. 113
Real Characters in Virtual Stories (Promoting Interactive Story-Creation Activities)p. 127
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimizationp. 135
Characters in Search of an Author: AI-Based Virtual Storytellingp. 145
Virtual AgentsÆ Self-Perception in Story Tellingp. 155
Applications
Reflections from a Hobby Horsep. 161
DocToon (c) - A Mediator in the Hospital of the XXIst Centuryp. 171
The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Realityp. 181
Virtual Storytelling of Cooperative Activities in a Theatre of Workp. 191
Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environmentp. 201
Computer Animation and Virtual Reality for Live Art Performancep. 205
Virtual House of European Culture: e-AGORA (Electronic Arts for Geographically Open Real Audience)p. 208
Author Indexp. 213
Table of Contents provided by Publisher. All Rights Reserved.

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