The Visual Effects Arsenal: VFX Solutions for the Independent Filmmaker

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  • Edition: 1st
  • Format: Nonspecific Binding
  • Copyright: 2009-04-17
  • Publisher: Focal Press
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Build your VFX arsenal with quick-access, step-by-step instruction on how to create today's hottest digital VFX shots. This essential toolkit provides techniques for creating effects seen in movies such as 300, Spiderman 3, Predator and others, with lessons on how-to: * splatter blood or digitally lop someone's arm off * create a scene with actors running from an explosion * create the "twin effect" (same actor, same location, 2 performances) * produce space-ship dog fights Organized in a ?cookbook? style, this allows you to reference a certain effect in the index and immediately access concise instructions to create that effect. Techniques are demonstrated in each of the most popular software tools- After Effects, Final Cut Studio, Shake, Photoshop, and Combustion are all covered. Brilliant, 4-color presentation provides inspiration and stimulating visual guidance to the lessons presented, while the companion DVD contains project media files enabling you to put concepts learned into immediate practice. * 4-color, step-by-step instruction for producing today's hottest digital VFX shots * VFX techniques are presented in each of the most popular software tools * Companion DVD features project media files allowing you to immediately implement techniques learned

Author Biography

Bill Byrne is a professional multimedia artist and editor for TV and film, with clients such as Electronic Arts, NBC, Tiffany Co., ABC Sports, ESPN, Panasonic, Snickers, and RCA Records. He is also a Professor of design and animation at The Art Institute of Austin, TX, as well as an Adobe Certified Expert in Photoshop CS3.

Table of Contents

Dedication and Acknowledgmentsp. ix
How To Use This Bookp. 1
Sectionsp. 2
Visual Effectsp. 3
Digital Compositingp. 4
Computer-Generated Imageryp. 4
The Underrealized Power of Available Softwarep. 5
Your Toolboxp. 7
Hardwarep. 7
A Digital Video Camerap. 7
A Digital Still Camerap. 8
Tripodp. 8
Computerp. 9
Other Considerationsp. 9
Softwarep. 10
Image Editing-Adobe Photoshopp. 10
Motion Graphics Softwarep. 11
Video Editingp. 12
Optional Softwarep. 13
Compositingp. 13
Three-Dimensional Softwarep. 15
Third-Party Plug-Insp. 16
Final Thoughts on Softwarep. 17
Preparing for Your Visual Effects Shotp. 19
Tips for VFX Artists in Preproductionp. 19
Storyboard the Effectp. 19
Grab Your Camera and Do a Test Shootp. 19
Make an Appearance on Setp. 20
Research the Techniquep. 20
Get a Commitment from the Producer or Editor on the Final Output Settingsp. 20
Be a Very organized Project Managerp. 21
Creating a Digital Storyboardp. 21
Project Managementp. 23
PROfilesp. 25
Randall Dottin: Directorp. 25
The New Glass Shotp. 27
Modifying a Buildingp. 27
Adding Reflections to a Shotp. 32
Sign Replacementp. 39
Removing Objects from the Framep. 45
Changing the Weatherp. 48
Removing an Actor from the Framep. 56
PROfilesp. 62
Jeff Martini: Video Editor, Motion Graphics Designer, Sound Designer, Multimedia Designer, Educatorp. 62
Green and Blue Screensp. 65
Shooting and Removing a Green/Blue Screenp. 66
The Driving Shotp. 71
Screen Replacementp. 78
PROfilesp. 85
Roger White: Motion Graphics Designerp. 85
Location, Location, Locationp. 87
Creating a 3D Roomp. 87
Scene Extensionsp. 92
My Evil Twinp. 99
Cityscape Fly-Through Animationp. 102
PROfilesp. 113
Colin Stackpole: VFX Artistp. 113
Digitally Processing Your Footagep. 115
Basic Color Correctionp. 115
The Correctionp. 116
Color Treatmentsp. 119
Film Looksp. 122
Damaged Film Looksp. 127
Predator-Style Infrared Treatmentp. 134
Rotoscoping Techniques-The A Scanner Darkly Lookp. 137
Stabilizing and Destabilizing a Shotp. 143
PROfilesp. 148
Mark Ezovski: Director, Editor, Motion Graphics Designerp. 148
Horror Effectsp. 151
Evil Eyesp. 151
Zombie Facesp. 158
Digital Dismembermentp. 165
Ghostly Apparitionsp. 172
PROfilesp. 178
Paul Del Vecchio: Director, Editor, VFX Artistp. 178
Actionp. 181
Vehicle Explosionsp. 182
Building Firep. 189
Creating Realistic Gunplayp. 199
Cliffhangersp. 203
Tornadoesp. 208
PROfilesp. 214
Jonah Goldstein: Director/Cinematographerp. 214
Science Fictionp. 217
Creating a 3D Planet Earthp. 217
Alien Planetsp. 221
Star Fields and Light Speedp. 225
The Disintegrating Manp. 231
Light Sabersp. 234
Morphingp. 237
3D Spaceship Dogfightp. 244
PROfilesp. 252
Jerron Smith: Editor, Animator, Educatorp. 252
Flashy Techniquesp. 255
Frozen Timep. 255
Time Remappingp. 258
Wall of TV'sp. 262
Dancing Buildingsp. 269
Low-Low Tech Bullet Timep. 273
PROfilesp. 276
Bryan Wetzel: Editorp. 276
Animationp. 279
Two-Dimensional Character Animationp. 279
The Digital Camera Stop-Motion Trickp. 283
Bringing Inanimate Objects to Lifep. 286
Character Lip-Syncp. 289
PROfilesp. 293
Felipe Matos: 3D Animator, Writer, Directorp. 293
Text Effectsp. 295
Title Sequence Workflowp. 295
Text Background Integrationp. 299
Horror Film Titlesp. 303
Three-Dimensional Textp. 308
Return to Renderp. 311
The Spec Listp. 311
Rendering in After Effectsp. 312
Rendering in Motionp. 314
Rendering in Combustionp. 316
Output Issues and Demystificationp. 316
Title Safety, Action Safety, and Domestic Cut-Offp. 316
Quicktime Codecs and Compression Standardsp. 317
Square and Nonsquare Pixelsp. 318
Frame Ratep. 319
Color Depth (or Bit Depth)p. 319
Final Thoughtsp. 320
Indexp. 321
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