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Dedication and Acknowledgments | p. ix |
How To Use This Book | p. 1 |
Sections | p. 2 |
Visual Effects | p. 3 |
Digital Compositing | p. 4 |
Computer-Generated Imagery | p. 4 |
The Underrealized Power of Available Software | p. 5 |
Your Toolbox | p. 7 |
Hardware | p. 7 |
A Digital Video Camera | p. 7 |
A Digital Still Camera | p. 8 |
Tripod | p. 8 |
Computer | p. 9 |
Other Considerations | p. 9 |
Software | p. 10 |
Image Editing-Adobe Photoshop | p. 10 |
Motion Graphics Software | p. 11 |
Video Editing | p. 12 |
Optional Software | p. 13 |
Compositing | p. 13 |
Three-Dimensional Software | p. 15 |
Third-Party Plug-Ins | p. 16 |
Final Thoughts on Software | p. 17 |
Preparing for Your Visual Effects Shot | p. 19 |
Tips for VFX Artists in Preproduction | p. 19 |
Storyboard the Effect | p. 19 |
Grab Your Camera and Do a Test Shoot | p. 19 |
Make an Appearance on Set | p. 20 |
Research the Technique | p. 20 |
Get a Commitment from the Producer or Editor on the Final Output Settings | p. 20 |
Be a Very organized Project Manager | p. 21 |
Creating a Digital Storyboard | p. 21 |
Project Management | p. 23 |
PROfiles | p. 25 |
Randall Dottin: Director | p. 25 |
The New Glass Shot | p. 27 |
Modifying a Building | p. 27 |
Adding Reflections to a Shot | p. 32 |
Sign Replacement | p. 39 |
Removing Objects from the Frame | p. 45 |
Changing the Weather | p. 48 |
Removing an Actor from the Frame | p. 56 |
PROfiles | p. 62 |
Jeff Martini: Video Editor, Motion Graphics Designer, Sound Designer, Multimedia Designer, Educator | p. 62 |
Green and Blue Screens | p. 65 |
Shooting and Removing a Green/Blue Screen | p. 66 |
The Driving Shot | p. 71 |
Screen Replacement | p. 78 |
PROfiles | p. 85 |
Roger White: Motion Graphics Designer | p. 85 |
Location, Location, Location | p. 87 |
Creating a 3D Room | p. 87 |
Scene Extensions | p. 92 |
My Evil Twin | p. 99 |
Cityscape Fly-Through Animation | p. 102 |
PROfiles | p. 113 |
Colin Stackpole: VFX Artist | p. 113 |
Digitally Processing Your Footage | p. 115 |
Basic Color Correction | p. 115 |
The Correction | p. 116 |
Color Treatments | p. 119 |
Film Looks | p. 122 |
Damaged Film Looks | p. 127 |
Predator-Style Infrared Treatment | p. 134 |
Rotoscoping Techniques-The A Scanner Darkly Look | p. 137 |
Stabilizing and Destabilizing a Shot | p. 143 |
PROfiles | p. 148 |
Mark Ezovski: Director, Editor, Motion Graphics Designer | p. 148 |
Horror Effects | p. 151 |
Evil Eyes | p. 151 |
Zombie Faces | p. 158 |
Digital Dismemberment | p. 165 |
Ghostly Apparitions | p. 172 |
PROfiles | p. 178 |
Paul Del Vecchio: Director, Editor, VFX Artist | p. 178 |
Action | p. 181 |
Vehicle Explosions | p. 182 |
Building Fire | p. 189 |
Creating Realistic Gunplay | p. 199 |
Cliffhangers | p. 203 |
Tornadoes | p. 208 |
PROfiles | p. 214 |
Jonah Goldstein: Director/Cinematographer | p. 214 |
Science Fiction | p. 217 |
Creating a 3D Planet Earth | p. 217 |
Alien Planets | p. 221 |
Star Fields and Light Speed | p. 225 |
The Disintegrating Man | p. 231 |
Light Sabers | p. 234 |
Morphing | p. 237 |
3D Spaceship Dogfight | p. 244 |
PROfiles | p. 252 |
Jerron Smith: Editor, Animator, Educator | p. 252 |
Flashy Techniques | p. 255 |
Frozen Time | p. 255 |
Time Remapping | p. 258 |
Wall of TV's | p. 262 |
Dancing Buildings | p. 269 |
Low-Low Tech Bullet Time | p. 273 |
PROfiles | p. 276 |
Bryan Wetzel: Editor | p. 276 |
Animation | p. 279 |
Two-Dimensional Character Animation | p. 279 |
The Digital Camera Stop-Motion Trick | p. 283 |
Bringing Inanimate Objects to Life | p. 286 |
Character Lip-Sync | p. 289 |
PROfiles | p. 293 |
Felipe Matos: 3D Animator, Writer, Director | p. 293 |
Text Effects | p. 295 |
Title Sequence Workflow | p. 295 |
Text Background Integration | p. 299 |
Horror Film Titles | p. 303 |
Three-Dimensional Text | p. 308 |
Return to Render | p. 311 |
The Spec List | p. 311 |
Rendering in After Effects | p. 312 |
Rendering in Motion | p. 314 |
Rendering in Combustion | p. 316 |
Output Issues and Demystification | p. 316 |
Title Safety, Action Safety, and Domestic Cut-Off | p. 316 |
Quicktime Codecs and Compression Standards | p. 317 |
Square and Nonsquare Pixels | p. 318 |
Frame Rate | p. 319 |
Color Depth (or Bit Depth) | p. 319 |
Final Thoughts | p. 320 |
Index | p. 321 |
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