Introduction | |
Elements of Game Development | p. 3 |
Objected-Oriented Game Programming | p. 13 |
A Windows Programming Primer | p. 27 |
The Keyboard | p. 49 |
The Mouse | p. 65 |
Joysticks | p. 81 |
Windows GDI | p. 111 |
Windows DIBs | p. 119 |
DirectDraw Fundamentals | p. 151 |
Using DirectDraw | p. 165 |
Creating Graphics | p. 205 |
Animation Theory | p. 225 |
Implementing Animation | p. 237 |
Waves | p. 271 |
DirectSound Fundamentals | p. 293 |
Using DirectSound | p. 305 |
Music | p. 333 |
Creating Sound and Music | p. 361 |
Multiplayer Game Theory | p. 375 |
DirectPlay Fundamentals | p. 391 |
Using DirectPlay | p. 403 |
Designing Space Out | p. 457 |
Implementing Space Out | p. 463 |
Developing Your Game | p. 525 |
Distributing Your Game | p. 535 |
App. A The Windows Component Object Model | p. 547 |
App. B CD-ROM Optimization Techniques | p. 561 |
App. C Keeping Up to Date on Windows Game Development | p. 569 |
Index | p. 575 |
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