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9780672306617

Windows 95 Game Developers Guide Using the Game Sdk

by ;
  • ISBN13:

    9780672306617

  • ISBN10:

    0672306611

  • Edition: CD
  • Format: Paperback
  • Copyright: 1996-01-01
  • Publisher: Sams
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List Price: $49.99

Summary

The Windows 95 Game Programming Developer's Guide Using the Game SDK explains the details of the Game SDK with examples that help you develop games for Windows 95. Written in a straightforward manner, this book efficiently delivers the information you need.
You'll quickly learn the elements of game development. Unique tips and techniques to using DirectDraw, DirectSound, and DirectPlay will help you create professional games that you can market.
If you're programming games for Windows 95, the Windows 95 Game Developer's Guide Using the Game SDK delivers the information you need to succeed.

Table of Contents

Introduction
Elements of Game Developmentp. 3
Objected-Oriented Game Programmingp. 13
A Windows Programming Primerp. 27
The Keyboardp. 49
The Mousep. 65
Joysticksp. 81
Windows GDIp. 111
Windows DIBsp. 119
DirectDraw Fundamentalsp. 151
Using DirectDrawp. 165
Creating Graphicsp. 205
Animation Theoryp. 225
Implementing Animationp. 237
Wavesp. 271
DirectSound Fundamentalsp. 293
Using DirectSoundp. 305
Musicp. 333
Creating Sound and Musicp. 361
Multiplayer Game Theoryp. 375
DirectPlay Fundamentalsp. 391
Using DirectPlayp. 403
Designing Space Outp. 457
Implementing Space Outp. 463
Developing Your Gamep. 525
Distributing Your Gamep. 535
App. A The Windows Component Object Modelp. 547
App. B CD-ROM Optimization Techniquesp. 561
App. C Keeping Up to Date on Windows Game Developmentp. 569
Indexp. 575
Table of Contents provided by Blackwell. All Rights Reserved.

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