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9780399237065

Wizards of the Game

by
  • ISBN13:

    9780399237065

  • ISBN10:

    0399237062

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2003-04-14
  • Publisher: Philomel
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Summary

Mercer Dickenson lives for the battle. Along with his warrior-mage, Shath'dra, Mercer plans to dominate the world of Zule with wealth and power. But first, there is the little problem of Geography class. . . . Such is the real world for Mercer, an eighth grader who loves nothing more than the role-playing fantasy game Wizards of the Warrior World. Until, that is, a group of students protest the game for its simulated use of magic. The local press picks up on the story, and the next thing he knows, Mercer is being stalked by four real-life wizards who desperately need his help. Suddenly the role-playing has become all too real, and Mercer's own life is at stake. David Lubar has written a funny, tongue-in-cheek fantasy very much in the tradition of Buffy the Vampire Slayer.

Table of Contents

Killing Timep. 1
Raising Tcoublep. 6
Stripped of All Dignityp. 11
A Devil of a Problemp. 16
The DownSide of Downtownp. 21
Let the Games Beginp. 27
Meeting With Some Problemsp. 32
What's the Big Idea?p. 37
Welcome to My Other Worldp. 44
Meet Chuckp. 49
No More Mr. Knife Guyp. 55
Ed Fledp. 60
A Heck of a Columnp. 64
Demon-strationp. 70
Flipped Outp. 76
Press Startp. 83
De-fencep. 89
Don't Read Everything You Believep. 95
A Little Helpp. 100
Disorderly Conductp. 106
Hit by a Boardp. 113
For My Next Trick...p. 119
The Tables Are (Re)turnedp. 123
Playing With the Truthp. 128
Vanishing Wizardsp. 132
Look Who Popped Upp. 137
Stopping by the Art Room for a Spellp. 143
Mind If I Cut In?p. 149
Dust in the Nick of Timep. 154
Mopping Upp. 159
Fun and No Gamesp. 164
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

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