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9780142402153

Wizards of the Game

by
  • ISBN13:

    9780142402153

  • ISBN10:

    014240215X

  • Edition: Reprint
  • Format: Paperback
  • Copyright: 2004-10-07
  • Publisher: Puffin
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List Price: $9.32

Summary

Mercer may seem like your average eighth-grader, but every day during study hall, he rolls the dice and conquers the world in Wizards of the Warrior World, a fantasy role- playing game. In the game, Mercer is Shath’dra, sixth-level Warrior-Mage, fighting to survive and gain wealth and power. Mercer lives for the excitement of the game, until one day when reality becomes even stranger than fantasy. When a group of religious fanatics protest the game for its simulated use of magic, the press picks up on the story, and Mercer finds himself being stalked by four real-life wizards who are desperate for his help. With his life suddenly in danger, role-playing takes on a whole new meaning for Mercer Dickensen.

Table of Contents

Killing Timep. 1
Raising Tcoublep. 6
Stripped of All Dignityp. 11
A Devil of a Problemp. 16
The DownSide of Downtownp. 21
Let the Games Beginp. 27
Meeting With Some Problemsp. 32
What's the Big Idea?p. 37
Welcome to My Other Worldp. 44
Meet Chuckp. 49
No More Mr. Knife Guyp. 55
Ed Fledp. 60
A Heck of a Columnp. 64
Demon-strationp. 70
Flipped Outp. 76
Press Startp. 83
De-fencep. 89
Don't Read Everything You Believep. 95
A Little Helpp. 100
Disorderly Conductp. 106
Hit by a Boardp. 113
For My Next Trick...p. 119
The Tables Are (Re)turnedp. 123
Playing With the Truthp. 128
Vanishing Wizardsp. 132
Look Who Popped Upp. 137
Stopping by the Art Room for a Spellp. 143
Mind If I Cut In?p. 149
Dust in the Nick of Timep. 154
Mopping Upp. 159
Fun and No Gamesp. 164
Table of Contents provided by Ingram. All Rights Reserved.

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