9780131177055

Working Effectively with Legacy Code

by
  • ISBN13:

    9780131177055

  • ISBN10:

    0131177052

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2004-09-22
  • Publisher: Prentice Hall
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Summary

Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts.In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform--with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren' t object-oriented Handling applications that don' t seem to have any structureThis book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.(c) Copyright Pearson Education. All rights reserved.

Author Biography

MICHAEL C. FEATHERS works for Object Mentor, Inc., one of the world's top providers of mentoring, skill development, knowledge transfer, and leadership services in software development. He currently provides worldwide training and mentoring in Test-Driven Development (TDD), Refactoring, OO Design, Java, C#, C++, and Extreme Programming (XP). Michael is the original author of CppUnit, a C++ port of the JUnit testing framework, and FitCpp, a C++ port of the FIT integrated-testing framework. A member of ACM and IEEE, he has chaired CodeFest at three OOPSLA conferences.


© Copyright Pearson Education. All rights reserved.

Table of Contents

Preface
Introduction
The Mechanics Of Change
Changing Software
Working with Feedback
Sensing and Separation
The Seam Model
Tools
Changing Software
I Don't Have Much Time and I Have To Change It
It Takes Forever To Make a Change
How Do I Add a Feature?
I Can't Get This Class into a Test Harness
I Can't Run This Method into a Test Harness
I Need to Make a Change. What Methods Should I Test?
I Need to Make Many Changes In One Area Do I Have To Break
I Need To Make a Change but I Don't Know What Tests To Write
Dependencies on Libraries Are Killing Me
My Application Is All API Calls
I Don't Understand the Code Well Enough To Change It
My Application Has No Structure
My Test Code Is in the Way
My Project Is Not Object-Oriented. How Do I Make Safe Changes?
This Class Is Too Big and I Don't Want It to Get Any Bigger
I'm Changing The Same Code All Over the Place
I Need To Change a Monster Method and I Can't Write Tests for It
How Do I Know That I'm Not Breaking Anything?
We Feel Overwhelmed. It Isn't Going To Get Any Better
Dependency Breaking Techniques
Dependency Breaking Techniques
Appendix: Refactoring
Glossary
Table of Contents provided by Publisher. All Rights Reserved.

Excerpts

Preface Do you remember the first program you wrote? I remember mine. It was a little graphics program I wrote on an early PC. I started programming later than most of my friends. Sure, I'd seen computers when I was a kid. I remember being really impressed by a minicomputer I once saw in an office, but for years I never had a chance to even sit at a computer. Later, when I was a teenager, some friends of mine bought a couple of the first TRS-80s. I was interested, but I was actually a bit apprehensive, too. I knew that if I started to play with computers, I'd get sucked into it. It just looked too cool. I don't know why I knew myself so well, but I held back. Later, in college, a roommate of mine had a computer, and I bought a C compiler so that I could teach myself programming. Then it began. I stayed up night after night trying things out, poring through the source code of the emacs editor that came with the compiler. It was addictive, it was challenging, and I loved it. I hope you've had experiences like thismdjust the raw joy of making things work on a computer. Nearly every programmer I ask has. That joy is part of what got us into this work, but where is it day to day? A few years ago, I gave my friend Erik Meade a call after I'd finished work one night. I knew that Erik had just started a consulting gig with a new team, so I asked him, "How are they doing?" He said, "They're writing legacy code, man." That was one of the few times in my life when I was sucker-punched by a coworker's statement. I felt it right in my gut. Erik had given words to the precise feeling that I often get when I visit teams for the first time. They are trying very hard, but at the end of the day, because of schedule pressure, the weight of history, or a lack of any better code to compare their efforts to, many people are writing legacy code. What is legacy code? I've used the term without defining it. Let's look at the strict definition: Legacy code is code that we've gotten from someone else. Maybe our company acquired code from another company; maybe people on the original team moved on to other projects. Legacy code is somebody else's code. But in programmer-speak, the term means much more than that. The termlegacy codehas taken on more shades of meaning and more weight over time. What do you think about when you hear the termlegacy code? If you are at all like me, you think of tangled, unintelligible structure, code that you have to change but don't really understand. You think of sleepless nights trying to add in features that should be easy to add, and you think of demoralization, the sense that everyone on the team is so sick of a code base that it seems beyond care, the sort of code that you just wish would die. Part of you feels bad for even thinking about making it better. It seems unworthy of your efforts. That definition of legacy code has nothing to do with who wrote it. Code can degrade in many ways, and many of them have nothing to do with whether the code came from another team. In the industry,legacy codeis often used as a slang term for difficult-to-change code that we don't understand. But over years of working with teams, helping them get past serious code problems, I've arrived at a different definition. To me,legacy codeis simply code without tests. I've gotten some grief for this definition. What do tests have to do with whether code is bad? To me, the answer is straightforward, and it is a point that I elaborate throughout the book: Code without tests is bad code. It doesn't matter how well written it is; it doesn't matter how pretty or object-oriented or well-encapsulated it is. With tests, we can change the behavior of our code quickly and verifiably. Without

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