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9780240807263

Writing for Visual Media

by
  • ISBN13:

    9780240807263

  • ISBN10:

    024080726X

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2006-05-05
  • Publisher: Elsevier Science
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Summary

Writing for Visual Media looks at the fundamental problems a writer faces in learning to create content for media that is to be seen rather than read. It takes you from basic concepts to a first level of practice through explicit methods that train you to consistently identify a communications problem, think it through, and find a resolution before beginning to write.

Author Biography

Anthony Friedmann is a member of the British Academy of Film and Television Arts, the Writers' Guild of Great Britain, and the Broadcast Education Association

Table of Contents

What's on the DVDp. xv
Preface to the Second Editionp. xvii
Introductionp. xix
Defining the Problem
Describing One Medium Through Anotherp. 3
Writing Not to be Read But to be Madep. 3
Writing, Producing, and Directingp. 4
Moving from Being a Viewer to Being a Creatorp. 5
The Producer Cannot Read Your Mindp. 6
Instructions to the Production Crewp. 6
What is the Role of a Scriptwriter?p. 7
The "Script" Writer is a New Kind of Writerp. 7
What is Visual Writing?p. 8
Visual Writingp. 10
Where do We Go from Here?p. 11
Differences Compared to Stage Playsp. 11
Writing With Dialoguep. 12
Writing Without Dialoguep. 13
Conclusionp. 15
Exercisesp. 15
Endnotesp. 16
Describing Sight and Soundp. 17
Describing Time and Placep. 17
Describing Actionp. 18
Describing the Camera Frame or the Shotp. 20
Camera Shotsp. 20
Describing Camera Movementp. 22
Describing Graphics and Effectsp. 23
Describing Transitions Between Shotsp. 24
Describing Soundp. 26
Shot, Scene, and Sequencep. 29
Finding a Format for the Pagep. 29
Master Scene Scriptp. 29
Dual-Column Formatp. 29
Storyboardp. 30
Conclusionp. 31
Exercisesp. 31
Endnotep. 32
The Stages of Script Developmentp. 33
Background Research and Investigationp. 33
Brainstorming and Freeing Your Imaginationp. 37
Conceptp. 38
Pitchingp. 39
Treatmentp. 39
First Draft Scriptp. 40
A First Draft Script for a PSA: Smoked to Deathp. 41
Voice Narration and Dialoguep. 43
Revisionp. 44
Final Draftp. 45
Shooting Scriptp. 45
Conclusionp. 45
Exercisesp. 46
Endnotesp. 46
A Seven-Step Method for Developing a Creative Conceptp. 49
Define the Communication Problemp. 50
Ivy College: An Admissions Videop. 51
American Express: American Travel in Europep. 52
PSA for Battered Womenp. 52
Shell Gas Internationalp. 53
Define the Target Audiencep. 55
Demographicsp. 56
Psychographicsp. 58
Define the Objectivep. 62
Define the Strategyp. 64
Define the Contentp. 64
Define the Appropriate Mediump. 65
Create the Conceptp. 67
A Concept for an Anti-Smoking PSAp. 69
Conclusionp. 71
Exercisesp. 71
Solving Communication Problems with Visual Media
Ads and PSAs: Copywriting for Visual Mediap. 75
Copywriting Versus Scriptwritingp. 76
Client Needs and Prioritiesp. 76
The 20-, 30-, and 60-Second Playletsp. 77
Visual Writingp. 78
Devices to Capture Audience Attentionp. 78
More on Ads and PSAsp. 80
Recruiting the Audience as a Characterp. 90
Mixing Devices and Techniquesp. 90
Infomercialsp. 91
Video News Releasesp. 91
Billboards and Transportation Adsp. 91
Advertising on the World Wide Webp. 95
Formatsp. 96
Conclusionp. 96
Exercisesp. 96
Endnotesp. 97
Corporate Communicationsp. 99
Typical Corporate Communication Problemsp. 100
Other Corporate Uses of Mediap. 103
Meetings with a Visual Focusp. 104
Getting Background and Product Knowledgep. 105
Using Subject Matter Expertsp. 105
Video Versus Print Media or Interactive Mediap. 106
Video as a Corporate Communications Toolp. 106
Corporate Televisionp. 107
Script Formats for Corporate Videosp. 108
Developing the Script with Client Inputp. 108
Length, Pacing, and Corporate Stylep. 109
Devices that Work for Corporate Messagesp. 109
Writing Voice Commentaryp. 122
Selling Creative Ideasp. 122
Working with Budget Limitationsp. 123
Conclusionp. 123
Exercisesp. 123
Endnotesp. 124
Training, Instruction and Educationp. 125
Focus Groupsp. 126
Questionnairesp. 127
Traditional Devices for Training Videosp. 127
Show and Tellp. 127
Job and Task Descriptionp. 128
Devices that Teach and Entertainp. 129
Dramatizationp. 129
Educational/Instructional Use of Videop. 130
How-to-do-it Videosp. 131
Interactive Applicationsp. 131
Conclusionp. 132
Exercisesp. 132
Documentary and Nonfiction Narrativesp. 135
Documentary Comes Firstp. 135
Truth or Fictionp. 138
Scripted and Unscripted Approachesp. 140
Research and Formulating a Themep. 141
What is the Role of the Writer?p. 142
Types of Documentary Techniquep. 142
Other Documentary Applicationsp. 149
Writing Commentariesp. 150
Conclusionp. 154
Exercisesp. 154
Endnotesp. 155
Entertaining with Visual Media
Dramatic Structure and Formp. 159
Origins of Dramap. 159
Conflictp. 159
Three Act Structures for Film and Televisionp. 161
Other Narrative Structuresp. 166
The Flashbackp. 168
Genresp. 168
Script Developmentp. 173
Writing a Movie Treatmentp. 180
Screenplayp. 181
Scene Outlinep. 182
Master Scene Script Formatp. 183
Scripting Softwarep. 183
Conclusionp. 184
Exercisesp. 184
Endnotesp. 185
Writing Techniques for Long Form Scriptsp. 187
Characters and Characterp. 187
Dialogue and Actionp. 188
Plot or Storylinep. 192
Comedyp. 193
Dramap. 193
Conclusionp. 194
Exercisesp. 195
Endnotesp. 195
Writing Techniques for Adaptationp. 197
The Problem of Adaptationp. 197
Lengthp. 199
Point of Viewp. 199
Narrative Tense and Screen Timep. 200
Setting and Periodp. 200
Dialogue Versus Actionp. 201
Descriptive Detail and the Camera Framep. 203
Implied Actionp. 204
It's a Wonderful Lifep. 205
Bartlebyp. 210
Conclusionp. 215
Exercisesp. 216
Endnotesp. 216
Television Series, Sitcoms, and Soapsp. 219
The Premise for Series, Sitcoms, and Soapsp. 220
Three-Act Structure and the TV Time Slotp. 222
Using Commercial Breaksp. 223
Visualizing for the Small Screenp. 224
TV Dialoguep. 224
Realism/Realistic Dialoguep. 225
Breaking Up Dialoguep. 227
Pacingp. 229
The Beat Sheetp. 229
Team Writingp. 231
Hook/Teaserp. 231
The Series Biblep. 231
Condensing Action and Plotp. 232
Target Audiencep. 232
Script Formats for Televisionp. 233
Comedy and its Devicesp. 234
Running Gagsp. 234
Visual Gagsp. 240
Double Takesp. 240
One-liners and Laugh Linesp. 241
Sitcomsp. 241
New Techniques and Innovationsp. 242
Spec Scriptsp. 243
Conclusionp. 244
Exercisesp. 244
Endnotesp. 244
Writing for Non-Linear and Interactive Media
Writing and Interactive Designp. 251
Defining Interactivep. 251
Linear and Nonlinear Paradigmsp. 252
Combining Media for Interactive Usep. 254
Breakdown of Script Formatsp. 258
Authoring Tools and Interactive Conceptsp. 262
Multimedia Componentsp. 265
Finding a Script Formatp. 265
Conclusionp. 266
Exercisesp. 267
Endnotesp. 267
Writing for Interactive Communicationsp. 269
Different Writing for Web Sitesp. 270
Web Site Conceptsp. 275
Writing to be Read on the Webp. 276
Navigation: The Third Dimensionp. 277
Writing Issuesp. 277
Instructional and Utilitarian Programsp. 281
Interactive Catalogues and Brochuresp. 281
Education and Trainingp. 282
Kiosksp. 283
Conclusionp. 283
Exercisesp. 284
Endnotesp. 284
Writing for Interactive Entertainmentp. 285
Interactive Reference Worksp. 285
E-Commerce and Interactive Booksp. 286
Games, Narrative, and Entertainmentp. 287
Graphics vs. Live Actionp. 293
The Order of Writingp. 293
Formatsp. 294
Interactive Televisionp. 296
Interactive Moviesp. 298
Conclusionp. 298
Exercisesp. 299
Endnotesp. 299
Anticipating Professional Issues
You Can Get Paid to Do Thisp. 303
Writing for the Entertainment Worldp. 303
Writing Contractsp. 304
Pitchingp. 305
Ideology, Morality, and Contentp. 307
Emotional Honesty and Sentimentalityp. 310
Writing for the Corporate Worldp. 313
Client Relationshipsp. 314
Corporate Contractsp. 315
Work for Hirep. 316
Agents and Submissionsp. 319
Networking, Conventions, and Seminarsp. 319
Surfing the Webp. 320
Hybrid Careersp. 320
Conclusionp. 321
Exercisesp. 321
Endnotesp. 321
Script Formatsp. 323
Dual Column: PSA, Documentary, Corporatep. 323
Master Scene Script: Feature Film for Cinema and Televisionp. 324
Scene Script, Version 1: Television Sitcoms and Seriesp. 325
Scene Script, Version 2: Television Sitcoms and Seriesp. 326
Interactive Game Script (This is one Type of Interactive Script)p. 327
Video Game Concept for Gods & Monstersp. 331
Glossary of Terms, Abbreviations and Acronymsp. 339
Bibliographyp. 351
Indexp. 357
Table of Contents provided by Ingram. All Rights Reserved.

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