Augmented Reality

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  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-11-19
  • Publisher: Syngress Media Inc
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Augmented Reality is the blending of digital information in a real-world environment. Simply put, it's the combination of usable information into a real-world environment in real time. An easy example can be seen during any NFL football game where information about the game is digitally overlayed on the field as the players move and position themselves for the next play. This information "augments" what we're already seeing with added information that we as viewers would not otherwise see, but when we do it adds a great deal to the overall experience. With the explosive growth in mobile phone usage globally and the rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. The readers of this book are technology professionals in both the commercial and government sectors. The book provides and in-depth understanding of AR with coverage of mobile, desktop, developers, security, challenges, and gaming, and gives ideas ranging from new business applications to new crime fighting methods. Practical education on Augmented Reality and how best to use it regarless of industry Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government applications

Author Biography

Gegory Kipper is a futurist, author, and strategic forecaster in, emerging technologies. Mr. Kipper has been the Keynote speaker at select industry events, a digital forensics instructor and a trusted advisor in both the government and commercial sectors. He has written multiple books in the fields of digital forensics and emerging technologies including investigator's Guide to Steganography, Wireless Crime and Forensic Investigation, Virtualization and Forensics. Joseph Rampolla has been a law enforcement officer for 17 years, and is a nationally recognized speaker on the topics of cyber crime, augmented reality, virtual worlds. counterterrorism, cyberbullying and undercover Internet Relay Chat (IRC) investigation. Rampolla serves as a consultant for various organizations across the United States and presents for the National District Attorney's Association (NDAA) and Fox-Valley Technical College.

Table of Contents

Acknowledgmentsp. xi
About the Authorsp. xiii
Forewordp. xv
What is Augmented Reality?p. 1
The Definition of Augmented Realityp. 1
What AR is Notp. 4
The Components of Augmented Realityp. 4
Augmented Reality Platformsp. 5
A Brief History of Augmented Realityp. 7
Augmented Reality Today: 2012p. 14
Advertisingp. 14
Task Supportp. 14
Navigationp. 15
Home and Industrialp. 15
Artp. 16
Sightseeingp. 17
Entertainment and Gamesp. 17
Social Networkingp. 19
Educationp. 19
Translationp. 20
The Differences Between Augmented Reality, and Virtual Realityp. 20
What is Virtual Reality?p. 21
The Difference Between AR and QR Codesp. 22
Challenges with ARp. 23
Technical Challenges of Augmented Realityp. 23
Social Challenges of Augmented Realityp. 24
The Opportunities for Augmented Realityp. 27
Summaryp. 27
The Types of Augmented Realityp. 29
How Augmented Reality Worksp. 29
AR Systems and Functionalityp. 30
AR Functionsp. 30
The Augmented Perception of Realityp. 30
The Creation of an Artificial Environmentp. 30
The Basic Process of Augmenting Realityp. 32
Augmented Reality Methodsp. 36
Patternp. 37
Outlinep. 37
Locationp. 38
Surfacep. 40
AR Display Technologyp. 41
Mobile Handheld Displaysp. 42
Video Spatial Displays and Spatial Augmented Realityp. 42
Wearable Displaysp. 44
Interaction in AR Applicationsp. 46
Tangible User Interfacep. 46
Collaborative AR Interfacep. 48
Hybrid AR Interfacep. 48
Multimodal AR Interfacesp. 49
Summaryp. 50
The Value of Augmented Realityp. 51
The Next User Interfacep. 51
The Command Line Interface: The First Dimensionp. 51
The Graphical User Interface: The Second Dimensionp. 51
Augmented Reality: The Third Dimensionp. 53
Advancing Computer Interfacesp. 54
The Uses of Augmented Realityp. 58
Sports, Gaming, and Entertainmentp. 58
Sportsp. 59
Gamingp. 59
AR and Virtual Worldsp. 65
AR and Social Networkingp. 68
Moviesp. 71
Augmented Televisionp. 74
Travelp. 75
Educationp. 78
Augmented Reality Booksp. 79
Collaborative Learningp. 80
Maintenance and Repairp. 81
Augmented Manualsp. 82
Medicinep. 83
Business and Commercep. 87
Advertising, Public Relations, and Marketingp. 88
Retail and Shoppingp. 91
Augmented Reality Windshieldsp. 93
Summaryp. 95
The Value of Augmented Reality: Public Safety, The Military, and The Lawp. 97
Public Safety, The Military, and The Lawp. 97
AR and Law Enforcementp. 98
Drone Technology and ARp. 99
Collaborative Crime Scene Investigationp. 99
AR for Firefightersp. 100
AR and The Militaryp. 101
Information Dominancep. 102
AR Satellite Finderp. 104
AR Flight Trackerp. 104
AR Ship Finderp. 105
Augmented Reality and The Lawp. 106
Regulatory Requirementsp. 106
Negligencep. 107
Copyrightp. 107
Privacyp. 108
Discoveryp. 108
Summaryp. 109
Innovators and Organizationsp. 111
Introductionp. 111
Dr. Steven Feinerp. 111
Ori Inbarp. 115
Tish Shutep. 117
Chris Graysonp. 119
Helen Papagiannisp. 121
Companies Specializing in ARp. 123
Total Immersionp. 123
Google Xp. 123
Gravity Jackp. 124
ARToolkitp. 125
Metaiop. 126
Tunaiop. 126
Layarp. 126
AR Toolsp. 127
AR Blogsp. 127
Summaryp. 128
Visions of the Futurep. 129
Introductionp. 129
The Fifth K-Wavep. 129
The Big Trendsp. 130
Generation C: The Connected Generationp. 130
The Evolving Universityp. 131
Video Games: A Learning Toolp. 133
Technical Trendsp. 134
The Internet of Thingsp. 134
The Expanding Video Game Marketp. 135
Augmented Reality Enhancersp. 136
Future Concepts for Augmented Realityp. 137
AR Contact Lensesp. 137
Biomimicry and Bionic Eyesp. 138
Conclusionsp. 142
Glossaryp. 143
Referencesp. 151
Indexp. 155
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