What is included with this book?
Acknowledgments | p. xi |
About the Authors | p. xiii |
Foreword | p. xv |
What is Augmented Reality? | p. 1 |
The Definition of Augmented Reality | p. 1 |
What AR is Not | p. 4 |
The Components of Augmented Reality | p. 4 |
Augmented Reality Platforms | p. 5 |
A Brief History of Augmented Reality | p. 7 |
Augmented Reality Today: 2012 | p. 14 |
Advertising | p. 14 |
Task Support | p. 14 |
Navigation | p. 15 |
Home and Industrial | p. 15 |
Art | p. 16 |
Sightseeing | p. 17 |
Entertainment and Games | p. 17 |
Social Networking | p. 19 |
Education | p. 19 |
Translation | p. 20 |
The Differences Between Augmented Reality, and Virtual Reality | p. 20 |
What is Virtual Reality? | p. 21 |
The Difference Between AR and QR Codes | p. 22 |
Challenges with AR | p. 23 |
Technical Challenges of Augmented Reality | p. 23 |
Social Challenges of Augmented Reality | p. 24 |
The Opportunities for Augmented Reality | p. 27 |
Summary | p. 27 |
The Types of Augmented Reality | p. 29 |
How Augmented Reality Works | p. 29 |
AR Systems and Functionality | p. 30 |
AR Functions | p. 30 |
The Augmented Perception of Reality | p. 30 |
The Creation of an Artificial Environment | p. 30 |
The Basic Process of Augmenting Reality | p. 32 |
Augmented Reality Methods | p. 36 |
Pattern | p. 37 |
Outline | p. 37 |
Location | p. 38 |
Surface | p. 40 |
AR Display Technology | p. 41 |
Mobile Handheld Displays | p. 42 |
Video Spatial Displays and Spatial Augmented Reality | p. 42 |
Wearable Displays | p. 44 |
Interaction in AR Applications | p. 46 |
Tangible User Interface | p. 46 |
Collaborative AR Interface | p. 48 |
Hybrid AR Interface | p. 48 |
Multimodal AR Interfaces | p. 49 |
Summary | p. 50 |
The Value of Augmented Reality | p. 51 |
The Next User Interface | p. 51 |
The Command Line Interface: The First Dimension | p. 51 |
The Graphical User Interface: The Second Dimension | p. 51 |
Augmented Reality: The Third Dimension | p. 53 |
Advancing Computer Interfaces | p. 54 |
The Uses of Augmented Reality | p. 58 |
Sports, Gaming, and Entertainment | p. 58 |
Sports | p. 59 |
Gaming | p. 59 |
AR and Virtual Worlds | p. 65 |
AR and Social Networking | p. 68 |
Movies | p. 71 |
Augmented Television | p. 74 |
Travel | p. 75 |
Education | p. 78 |
Augmented Reality Books | p. 79 |
Collaborative Learning | p. 80 |
Maintenance and Repair | p. 81 |
Augmented Manuals | p. 82 |
Medicine | p. 83 |
Business and Commerce | p. 87 |
Advertising, Public Relations, and Marketing | p. 88 |
Retail and Shopping | p. 91 |
Augmented Reality Windshields | p. 93 |
Summary | p. 95 |
The Value of Augmented Reality: Public Safety, The Military, and The Law | p. 97 |
Public Safety, The Military, and The Law | p. 97 |
AR and Law Enforcement | p. 98 |
Drone Technology and AR | p. 99 |
Collaborative Crime Scene Investigation | p. 99 |
AR for Firefighters | p. 100 |
AR and The Military | p. 101 |
Information Dominance | p. 102 |
AR Satellite Finder | p. 104 |
AR Flight Tracker | p. 104 |
AR Ship Finder | p. 105 |
Augmented Reality and The Law | p. 106 |
Regulatory Requirements | p. 106 |
Negligence | p. 107 |
Copyright | p. 107 |
Privacy | p. 108 |
Discovery | p. 108 |
Summary | p. 109 |
Innovators and Organizations | p. 111 |
Introduction | p. 111 |
Dr. Steven Feiner | p. 111 |
Ori Inbar | p. 115 |
Tish Shute | p. 117 |
Chris Grayson | p. 119 |
Helen Papagiannis | p. 121 |
Companies Specializing in AR | p. 123 |
Total Immersion | p. 123 |
Google X | p. 123 |
Gravity Jack | p. 124 |
ARToolkit | p. 125 |
Metaio | p. 126 |
Tunaio | p. 126 |
Layar | p. 126 |
AR Tools | p. 127 |
AR Blogs | p. 127 |
Summary | p. 128 |
Visions of the Future | p. 129 |
Introduction | p. 129 |
The Fifth K-Wave | p. 129 |
The Big Trends | p. 130 |
Generation C: The Connected Generation | p. 130 |
The Evolving University | p. 131 |
Video Games: A Learning Tool | p. 133 |
Technical Trends | p. 134 |
The Internet of Things | p. 134 |
The Expanding Video Game Market | p. 135 |
Augmented Reality Enhancers | p. 136 |
Future Concepts for Augmented Reality | p. 137 |
AR Contact Lenses | p. 137 |
Biomimicry and Bionic Eyes | p. 138 |
Conclusions | p. 142 |
Glossary | p. 143 |
References | p. 151 |
Index | p. 155 |
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