iOS 8 Application Development in 24 Hours, Sams Teach Yourself

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  • Edition: 6th
  • Format: Paperback
  • Copyright: 2015-04-14
  • Publisher: Sams Publishing
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Supplemental Materials

What is included with this book?

  • The eBook copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

  • Step-by-step instructions carefully walk you through the most common iOS development tasks.
  • Quizzes and Exercises help you test your knowledge.
  • By the Way notes present interesting information related to the discussion.
  • Did You Know? tips show you easier ways to perform tasks.
  • Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours.


Printed in full color–figures and code appear as they do in Xcode

  • Covers iOS 8 and up
  • Learn to navigate the Xcode 6.x development environment
  • Prepare your system and iDevice for efficient development
  • Get started quickly with Apple’s new language: Swift
  • Test code using the new iOS Playground
  • Understand the Model-View-Controller (MVC) development pattern
  • Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
  • Use Auto Layout and Size Classes to adapt to different screen sizes and orientations
  • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
  • Read and write preferences and data, and create System Settings plug-ins
  • Use the iOS media playback and recording capabilities
  • Take photos and manipulate graphics with Core Image
  • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
  • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
  • Create universal applications that run on both the iPhone and iPad
  • Write background-aware multitasking applications
  • Trace, debug, and monitor your applications as they run

Author Biography

John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Yosemite MacBook, and Teach Yourself iOS 7 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.



You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Table of Contents

Table of Contents from Fifth Edition


1. Preparing your System and iDevice for Development

2. Introduction to Xcode and the iOS Simulator

3. Discovering Objective-C: The Language of Apple Platforms

4. Inside Cocoa Touch

5. Exploring Interface Builder

6. Model-View-Controller Application Design

7. Working with Text, Keyboards, and Buttons

8. Handling Images, Animation, Sliders and Steppers

9. Using Advanced Interface Objects and Views

10. Getting the User's Attention

11. Implementing Multiple Scenes and Popovers

12. Making Choices with Toolbars and Pickers

13. Advanced Storyboards using Navigation and Tab Bar Controllers

14. Navigating Information Using Table Views and Split View Controllers

15. Reading and Writing Application Data

16. Building Responsive and Backward-Compatible User Interfaces

17. Using Advanced Touches and Gestures

18. Sensing Orientation and Motion

19. Working with Rich Media

20. Interacting with Other Applications

21. Implementing Location Services

22. Building Background-Ready Applications

23. Building Universal Applications

24. Application Tracing, Monitoring, and Debugging

Online Appendix: Introducing Xcode Source Control

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