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9781849962629

Modeling and Simulating Bodies and Garments

by ; ; ; ;
  • ISBN13:

    9781849962629

  • ISBN10:

    1849962626

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2010-07-01
  • Publisher: Springer-Nature New York Inc
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Summary

The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions and retarget them, how we can easily create 3D garments from 2D patterns and animate them, and how we can retarget interactively various garment sizes while giving new body dimensions. A case study presents the making of the award winning film ' High Fashion in Equations'. Finally, the book describes how simulation processes can be applied to the garment industry and how we interact with an online platform for virtual clothing. This book is truly interdisciplinary as it describes the technical concepts as well as the design aspects and the problems of the clothing industry to be solved today.

Table of Contents

Modeling Bodiesp. 1
Introductionp. 1
Geometric Modelingp. 2
Basic Geometric Deformationsp. 3
Free From Deformationp. 4
Physically Based Modelingp. 12
Anatomic and Anthropometric Body Modeling Techniquesp. 13
Data Acquisitionp. 24
Data Acquisition and Reconstruction Pipelinep. 25
Data Resolution and Data Formatp. 27
Scan Data Based Modeling Approachesp. 28
Referencesp. 29
Character Based Adaptationp. 31
Introductionp. 31
Character Animationp. 31
Previous Worksp. 33
A Footskate Removal Method for Simplified Charactersp. 35
Feet Motion Analysisp. 36
Root Translation Correctionp. 38
Horizontal Correctionp. 38
Vertical Correctionp. 40
Character Movements Adaptationp. 42
Introductionp. 42
Skeleton Designp. 44
Arms Adaptationp. 49
Legs Adaptationp. 53
General Purpose Collisions Removalp. 55
Balance Correctionp. 55
Referencesp. 68
Cloth Modeling and Simulationp. 71
A Brief History on Garment Simulationp. 71
Measuring Physical Parametersp. 75
Introductionp. 75
The Concept of Fabric Handp. 75
Fabric Drapep. 89
Mechanical and Physical Fabric Properties in Virtual Simulation Systemsp. 91
Physical Simulation of Clothp. 92
Introductionp. 92
Physical Properties of Cloth Materialsp. 93
Simulation Modelsp. 95
A Simple Method for Accurate Simulation of Nonlinear Cloth Materialsp. 99
Numerical Integrationp. 103
Collision Processingp. 106
Real-Time Garment Animationp. 112
Touching Virtual Textilesp. 115
Haptic Interaction with Virtual Textiles: The Problems to Solvep. 116
The Sense of Touchp. 118
Rendering Touch Signalsp. 120
Haptic Interfacesp. 123
The EU Project HAPTEX: Concepts and Solutionsp. 128
Referencesp. 132
Designing and Animating Patterns and Clothesp. 139
Introductionp. 139
Pattern Designp. 140
Digitalizationp. 140
Import from CAD Softwarep. 140
Extraction of the Outer Shell Pattern Piecesp. 141
Pattern Placementp. 142
Seamingp. 143
Fabric Propertiesp. 143
Garment Fittingp. 144
Comparison of Real and Virtual Fitting Processesp. 145
Physical Precision of the Simulation Resultp. 147
The Making of the Award Winning Film: High Fashion in Equationsp. 149
Introductionp. 149
Robert Piguetp. 150
Inspirationp. 151
Design and Implementationp. 152
Resultp. 158
Referencesp. 159
Virtual Prototyping and Collaboration in the Clothing Industryp. 161
Introductionp. 161
The New Market Trendp. 163
Virtual Prototyping of Garmentsp. 163
Current Design and Manufacturing Paradigmsp. 164
Current Online Garment Customizationp. 166
MIRALab's Virtual Try Onp. 167
Collaboration in Virtual Clothingp. 171
Distinction Between PDM and PLMp. 171
PDM/PLM in the Apparel Industry: Current Solutions/Examples and Their Benefitsp. 173
Future Challenge: Co-designp. 173
Towards a Co-design Virtual Garments Platformp. 174
Related Workp. 175
Design Considerationsp. 177
Communication Architecturep. 177
User Membership Managementp. 179
Content Transmission Schemep. 180
Event Managementp. 181
Proposed Architecturep. 181
Overall Architecturep. 182
Referencesp. 185
Table of Contents provided by Ingram. All Rights Reserved.

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