What is included with this book?
Modeling Bodies | p. 1 |
Introduction | p. 1 |
Geometric Modeling | p. 2 |
Basic Geometric Deformations | p. 3 |
Free From Deformation | p. 4 |
Physically Based Modeling | p. 12 |
Anatomic and Anthropometric Body Modeling Techniques | p. 13 |
Data Acquisition | p. 24 |
Data Acquisition and Reconstruction Pipeline | p. 25 |
Data Resolution and Data Format | p. 27 |
Scan Data Based Modeling Approaches | p. 28 |
References | p. 29 |
Character Based Adaptation | p. 31 |
Introduction | p. 31 |
Character Animation | p. 31 |
Previous Works | p. 33 |
A Footskate Removal Method for Simplified Characters | p. 35 |
Feet Motion Analysis | p. 36 |
Root Translation Correction | p. 38 |
Horizontal Correction | p. 38 |
Vertical Correction | p. 40 |
Character Movements Adaptation | p. 42 |
Introduction | p. 42 |
Skeleton Design | p. 44 |
Arms Adaptation | p. 49 |
Legs Adaptation | p. 53 |
General Purpose Collisions Removal | p. 55 |
Balance Correction | p. 55 |
References | p. 68 |
Cloth Modeling and Simulation | p. 71 |
A Brief History on Garment Simulation | p. 71 |
Measuring Physical Parameters | p. 75 |
Introduction | p. 75 |
The Concept of Fabric Hand | p. 75 |
Fabric Drape | p. 89 |
Mechanical and Physical Fabric Properties in Virtual Simulation Systems | p. 91 |
Physical Simulation of Cloth | p. 92 |
Introduction | p. 92 |
Physical Properties of Cloth Materials | p. 93 |
Simulation Models | p. 95 |
A Simple Method for Accurate Simulation of Nonlinear Cloth Materials | p. 99 |
Numerical Integration | p. 103 |
Collision Processing | p. 106 |
Real-Time Garment Animation | p. 112 |
Touching Virtual Textiles | p. 115 |
Haptic Interaction with Virtual Textiles: The Problems to Solve | p. 116 |
The Sense of Touch | p. 118 |
Rendering Touch Signals | p. 120 |
Haptic Interfaces | p. 123 |
The EU Project HAPTEX: Concepts and Solutions | p. 128 |
References | p. 132 |
Designing and Animating Patterns and Clothes | p. 139 |
Introduction | p. 139 |
Pattern Design | p. 140 |
Digitalization | p. 140 |
Import from CAD Software | p. 140 |
Extraction of the Outer Shell Pattern Pieces | p. 141 |
Pattern Placement | p. 142 |
Seaming | p. 143 |
Fabric Properties | p. 143 |
Garment Fitting | p. 144 |
Comparison of Real and Virtual Fitting Processes | p. 145 |
Physical Precision of the Simulation Result | p. 147 |
The Making of the Award Winning Film: High Fashion in Equations | p. 149 |
Introduction | p. 149 |
Robert Piguet | p. 150 |
Inspiration | p. 151 |
Design and Implementation | p. 152 |
Result | p. 158 |
References | p. 159 |
Virtual Prototyping and Collaboration in the Clothing Industry | p. 161 |
Introduction | p. 161 |
The New Market Trend | p. 163 |
Virtual Prototyping of Garments | p. 163 |
Current Design and Manufacturing Paradigms | p. 164 |
Current Online Garment Customization | p. 166 |
MIRALab's Virtual Try On | p. 167 |
Collaboration in Virtual Clothing | p. 171 |
Distinction Between PDM and PLM | p. 171 |
PDM/PLM in the Apparel Industry: Current Solutions/Examples and Their Benefits | p. 173 |
Future Challenge: Co-design | p. 173 |
Towards a Co-design Virtual Garments Platform | p. 174 |
Related Work | p. 175 |
Design Considerations | p. 177 |
Communication Architecture | p. 177 |
User Membership Management | p. 179 |
Content Transmission Scheme | p. 180 |
Event Management | p. 181 |
Proposed Architecture | p. 181 |
Overall Architecture | p. 182 |
References | p. 185 |
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