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9783211833827

Rendering Techniques '99

by ; ; ; ;
  • ISBN13:

    9783211833827

  • ISBN10:

    321183382X

  • Format: Paperback
  • Copyright: 1999-08-01
  • Publisher: Springer Verlag
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Supplemental Materials

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Summary

Presents new research activities in the classical rendering workshop topics; radiosity and Monte Carlo global illumination models and papers on near-interactive ray tracing, hardware-assisted rendering algorithms, techniques for acquisition and modeling for images, image-based rendering, novel shadow algorithms, and inverse lighting and design. Softcover.

Table of Contents

International Programme Committee
Author Index
Disruptive Technologies in Computer Graphics: Past, Present, and Future
Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences
Interactive Rendering using the Render Cache
Interactive Ray-Traced Scene Editing using Ray Segment Trees
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
Hierarchical Image-Based Rendering using Texture Mapping Hardware
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach
Group Accelerated Shooting Methods for Radiosity
Gathering for Free in Random Walk Radiosity
Information Theory Tools for Scene Discretization
Geospecific Rendering of Alpine Terrain
Multiple Textures Stitching and Blending on 3D Objects
Image-Based BRDF Measurement Including Human Skin
Real-Time Rendering of Real World Environments
Computing Visibility for Triangulated Panoramas
Efficient Displacement Mapping by Image Warping
Light Field Techniques for Reflections and Refractions
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources
Reducing Memory Requirements for Interactive Radiosity using Movement Prediction
Space-Time Hierarchical Radiosity
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
An Illumination Model for a System of Isotropic Substrate - Isotropic Thin Film with Identical Rough Boundaries
Rendering of Wet Materials
Rendering Inhomogeneous Surfaces with Radiosity
Face Cluster Radiosity
Effective Compression Techniques for Precomputed Visibility
Lighting Design: A Goal Based Approach using Optimisation
Interactive Virtual Relighting and Remodeling of Real Scenes
Beyond Photorealism
Appendix: Color Images
Table of Contents provided by Blackwell. All Rights Reserved.

Supplemental Materials

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