What is included with this book?
International Programme Committee | |
Author Index | |
Disruptive Technologies in Computer Graphics: Past, Present, and Future | |
Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences | |
Interactive Rendering using the Render Cache | |
Interactive Ray-Traced Scene Editing using Ray Segment Trees | |
Decoupling Polygon Rendering from Geometry using Rasterization Hardware | |
Hierarchical Image-Based Rendering using Texture Mapping Hardware | |
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach | |
Group Accelerated Shooting Methods for Radiosity | |
Gathering for Free in Random Walk Radiosity | |
Information Theory Tools for Scene Discretization | |
Geospecific Rendering of Alpine Terrain | |
Multiple Textures Stitching and Blending on 3D Objects | |
Image-Based BRDF Measurement Including Human Skin | |
Real-Time Rendering of Real World Environments | |
Computing Visibility for Triangulated Panoramas | |
Efficient Displacement Mapping by Image Warping | |
Light Field Techniques for Reflections and Refractions | |
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images | |
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources | |
Reducing Memory Requirements for Interactive Radiosity using Movement Prediction | |
Space-Time Hierarchical Radiosity | |
Interactive Rendering with Arbitrary BRDFs using Separable Approximations | |
An Illumination Model for a System of Isotropic Substrate - Isotropic Thin Film with Identical Rough Boundaries | |
Rendering of Wet Materials | |
Rendering Inhomogeneous Surfaces with Radiosity | |
Face Cluster Radiosity | |
Effective Compression Techniques for Precomputed Visibility | |
Lighting Design: A Goal Based Approach using Optimisation | |
Interactive Virtual Relighting and Remodeling of Real Scenes | |
Beyond Photorealism | |
Appendix: Color Images | |
Table of Contents provided by Blackwell. All Rights Reserved. |
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